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Change 2783376 on 2015/11/30 by Nick.Shin upgrading emscripten SDK to 1.35.9 following instruction from the README file Change2787414on 2015/12/02 by Nick.Shin upgrading emscripten to 1.35.0 removing old SDK and tools for Mac and Win64 Change 2790218 on 2015/12/04 by Nick.Shin merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform PhysX HTML5 bc files Change 2794786 on 2015/12/08 by Nick.Shin merge CL #2794757 part 1 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2794789 on 2015/12/08 by Nick.Shin merge CL #2794758 part 2 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2799151 on 2015/12/10 by Dmitry.Rekman Guarantee XGE.xml sorting order for 10+ builds. - A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml. #codereview Ben.Marsh Change 2799440 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved. Change 2799441 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed. Change 2799442 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal. Change 2799601 on 2015/12/11 by Mark.Satterthwaite Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac. Change 2799657 on 2015/12/11 by Mark.Satterthwaite Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely. Change 2799691 on 2015/12/11 by Mark.Satterthwaite Merging final internal-only changes from WWDC. Change 2800182 on 2015/12/11 by Mark.Satterthwaite Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs. Change 2801395 on 2015/12/14 by Mark.Satterthwaite Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL. Change 2801653 on 2015/12/14 by Daniel.Lamb Load package differ can now diff header part of packages. Changed the way IsChildCooker is handled improves performance of multiprocess cooker. Change 2801655 on 2015/12/14 by Daniel.Lamb Added cooker warning to resave packages if they don't have collision data for their static meshes. Added NavCollision creation on static mesh import so that we save out the NavCollision. Change 2801923 on 2015/12/14 by Daniel.Lamb Fix compilation error with CreateLoader. Change 2802076 on 2015/12/14 by Daniel.Lamb Remove some debugging assistance code. Change 2803207 on 2015/12/15 by Mark.Satterthwaite Add missing Metal formats for PF_R16_SINT/UINT. Change2803254on 2015/12/15 by Mark.Satterthwaite Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else. Change 2803259 on 2015/12/15 by Mark.Satterthwaite Fix stencil texture swizzle for Metal which uses .x not .g for stencil value. Change 2803262 on 2015/12/15 by Mark.Satterthwaite Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport. Change 2803321 on 2015/12/15 by Mark.Satterthwaite Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL. Change 2803413 on 2015/12/15 by Mark.Satterthwaite Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL). Change 2806247 on 2015/12/16 by Daniel.Lamb Fixed UParticleRequiredModule deterministic cook issue. #codereview Olaf.Piesche Change 2806834 on 2015/12/17 by Mark.Satterthwaite Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac. Change 2807017 on 2015/12/17 by Mark.Satterthwaite Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly. Change 2807027 on 2015/12/17 by Daniel.Lamb Enabled DDC stats.
1225 lines
44 KiB
C#
1225 lines
44 KiB
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Diagnostics;
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using System.IO;
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using Microsoft.Win32;
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namespace UnrealBuildTool
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{
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class LinuxToolChain : UEToolChain
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{
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LinuxPlatformContext PlatformContext;
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public LinuxToolChain(LinuxPlatformContext InPlatformContext)
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: base(CPPTargetPlatform.Linux)
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{
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PlatformContext = InPlatformContext;
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if (!CrossCompiling())
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{
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// use native linux toolchain
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string[] ClangNames = { "clang++", "clang++-3.7", "clang++-3.6", "clang++-3.5", "clang++-3.3" };
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foreach (var ClangName in ClangNames)
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{
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ClangPath = Which(ClangName);
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if (!String.IsNullOrEmpty(ClangPath))
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{
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break;
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}
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}
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GCCPath = Which("g++");
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ArPath = Which("ar");
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RanlibPath = Which("ranlib");
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StripPath = Which("strip");
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// if clang is available, zero out gcc (@todo: support runtime switching?)
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if (!String.IsNullOrEmpty(ClangPath))
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{
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GCCPath = null;
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}
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}
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else
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{
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// use cross linux toolchain if LINUX_ROOT is specified
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BaseLinuxPath = Environment.GetEnvironmentVariable("LINUX_ROOT");
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// don't register if we don't have an LINUX_ROOT specified
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if (String.IsNullOrEmpty(BaseLinuxPath))
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throw new BuildException("LINUX_ROOT environment variable is not set; cannot instantiate Linux toolchain");
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BaseLinuxPath = BaseLinuxPath.Replace("\"", "");
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// set up the path to our toolchains
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GCCPath = "";
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ClangPath = Path.Combine(BaseLinuxPath, @"bin\clang++.exe");
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// ar and ranlib will be switched later to match the architecture
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ArPath = "ar.exe";
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RanlibPath = "ranlib.exe";
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StripPath = "strip.exe";
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}
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if (!DetermineCompilerVersion())
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{
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throw new BuildException("Could not determine version of the compiler, not registering Linux toolchain.");
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}
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// refuse to use compilers that we know won't work
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// disable that only if you are a dev and you know what you are doing
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if (!UsingClang())
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{
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throw new BuildException("This version of the engine can only be compiled by clang - refusing to register the Linux toolchain.");
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}
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else if (CompilerVersionMajor == 3 && CompilerVersionMinor == 4)
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{
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throw new BuildException("clang 3.4.x is known to miscompile the engine - refusing to register the Linux toolchain.");
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}
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// prevent unknown clangs since the build is likely to fail on too old or too new compilers
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else if ((CompilerVersionMajor * 10 + CompilerVersionMinor) > 37 || (CompilerVersionMajor * 10 + CompilerVersionMinor) < 33)
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{
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// do not mention 3.3 as it doesn't really get tested anymore, but allow it since it may still compile
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throw new BuildException(
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string.Format("This version of the Unreal Engine can only be compiled with clang 3.6 and 3.5. clang {0} may not build it - please use a different version.",
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CompilerVersionString)
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);
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}
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}
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protected static bool CrossCompiling()
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{
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return BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Linux;
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}
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protected static bool UsingClang()
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{
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return !String.IsNullOrEmpty(ClangPath);
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}
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private string Which(string name)
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{
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Process proc = new Process();
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proc.StartInfo.FileName = "/bin/sh";
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proc.StartInfo.Arguments = String.Format("-c 'which {0}'", name);
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proc.StartInfo.UseShellExecute = false;
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proc.StartInfo.CreateNoWindow = true;
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proc.StartInfo.RedirectStandardOutput = true;
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proc.StartInfo.RedirectStandardError = true;
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proc.Start();
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proc.WaitForExit();
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string path = proc.StandardOutput.ReadLine();
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Log.TraceVerbose(String.Format("which {0} result: ({1}) {2}", name, proc.ExitCode, path));
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if (proc.ExitCode == 0 && String.IsNullOrEmpty(proc.StandardError.ReadToEnd()))
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{
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return path;
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}
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return null;
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}
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/// <summary>
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/// Splits compiler version string into numerical components, leaving unchanged if not known
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/// </summary>
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private void DetermineCompilerMajMinPatchFromVersionString()
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{
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string[] Parts = CompilerVersionString.Split('.');
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if (Parts.Length >= 1)
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{
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CompilerVersionMajor = Convert.ToInt32(Parts[0]);
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}
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if (Parts.Length >= 2)
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{
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CompilerVersionMinor = Convert.ToInt32(Parts[1]);
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}
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if (Parts.Length >= 3)
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{
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CompilerVersionPatch = Convert.ToInt32(Parts[2]);
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}
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}
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/// <summary>
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/// Queries compiler for the version
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/// </summary>
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private bool DetermineCompilerVersion()
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{
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CompilerVersionString = null;
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CompilerVersionMajor = -1;
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CompilerVersionMinor = -1;
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CompilerVersionPatch = -1;
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Process Proc = new Process();
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Proc.StartInfo.UseShellExecute = false;
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Proc.StartInfo.CreateNoWindow = true;
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Proc.StartInfo.RedirectStandardOutput = true;
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Proc.StartInfo.RedirectStandardError = true;
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if (!String.IsNullOrEmpty(GCCPath) && File.Exists(GCCPath))
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{
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Proc.StartInfo.FileName = GCCPath;
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Proc.StartInfo.Arguments = " -dumpversion";
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Proc.Start();
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Proc.WaitForExit();
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if (Proc.ExitCode == 0)
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{
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// read just the first string
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CompilerVersionString = Proc.StandardOutput.ReadLine();
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DetermineCompilerMajMinPatchFromVersionString();
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}
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}
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else if (!String.IsNullOrEmpty(ClangPath) && File.Exists(ClangPath))
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{
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Proc.StartInfo.FileName = ClangPath;
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Proc.StartInfo.Arguments = " --version";
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Proc.Start();
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Proc.WaitForExit();
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if (Proc.ExitCode == 0)
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{
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// read just the first string
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string VersionString = Proc.StandardOutput.ReadLine();
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Regex VersionPattern = new Regex("version \\d+(\\.\\d+)+");
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Match VersionMatch = VersionPattern.Match(VersionString);
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// version match will be like "version 3.3", so remove the "version"
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if (VersionMatch.Value.StartsWith("version "))
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{
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CompilerVersionString = VersionMatch.Value.Replace("version ", "");
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DetermineCompilerMajMinPatchFromVersionString();
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}
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}
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}
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else
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{
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// icl?
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}
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if (!CrossCompiling() && !ProjectFileGenerator.bGenerateProjectFiles)
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{
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Console.WriteLine("Using {0} version '{1}' (string), {2} (major), {3} (minor), {4} (patch)",
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String.IsNullOrEmpty(ClangPath) ? "gcc" : "clang",
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CompilerVersionString, CompilerVersionMajor, CompilerVersionMinor, CompilerVersionPatch);
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}
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return !String.IsNullOrEmpty(CompilerVersionString);
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}
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/// <summary>
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/// Checks if compiler version matches the requirements
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/// </summary>
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private static bool CompilerVersionGreaterOrEqual(int Major, int Minor, int Patch)
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{
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return CompilerVersionMajor > Major ||
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(CompilerVersionMajor == Major && CompilerVersionMinor > Minor) ||
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(CompilerVersionMajor == Major && CompilerVersionMinor == Minor && CompilerVersionPatch >= Patch);
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}
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/// <summary>
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/// Architecture-specific compiler switches
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/// </summary>
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static string ArchitectureSpecificSwitches(string Architecture)
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{
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string Result = "";
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if (Architecture.StartsWith("arm"))
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{
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Result += " -fsigned-char";
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// FreeType2's ftconfig.h will trigger this
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Result += " -Wno-deprecated-register";
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}
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return Result;
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}
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static string ArchitectureSpecificDefines(string Architecture)
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{
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string Result = "";
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if (Architecture.StartsWith("x86_64"))
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{
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Result += " -D_LINUX64";
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}
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return Result;
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}
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/// <summary>
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/// Gets architecture-specific ar paths
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/// </summary>
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private static string GetArPath(string Architecture)
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{
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if (CrossCompiling())
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{
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return Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, ArPath)));
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}
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return ArPath;
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}
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/// <summary>
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/// Gets architecture-specific ranlib paths
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/// </summary>
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private static string GetRanlibPath(string Architecture)
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{
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if (CrossCompiling())
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{
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return Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, RanlibPath)));
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}
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return RanlibPath;
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}
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/// <summary>
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/// Gets architecture-specific strip path
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/// </summary>
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private static string GetStripPath(string Architecture)
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{
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if (CrossCompiling())
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{
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return Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, StripPath)));
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}
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return StripPath;
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}
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static string GetCLArguments_Global(CPPEnvironment CompileEnvironment)
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{
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string Result = "";
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// build up the commandline common to C and C++
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Result += " -c";
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Result += " -pipe";
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if (CrossCompiling())
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{
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// There are exceptions used in the code base (e.g. UnrealHeadTool). @todo: weed out exceptions
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// So this flag cannot be used, at least not for native Linux builds.
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Result += " -fno-exceptions"; // no exceptions
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Result += " -DPLATFORM_EXCEPTIONS_DISABLED=1";
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}
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else
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{
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Result += " -DPLATFORM_EXCEPTIONS_DISABLED=0";
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}
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Result += " -Wall -Werror";
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// test without this next line?
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Result += " -funwind-tables"; // generate unwind tables as they seem to be needed for stack tracing (why??)
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Result += " -Wsequence-point"; // additional warning not normally included in Wall: warns if order of operations is ambigious
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//Result += " -Wunreachable-code"; // additional warning not normally included in Wall: warns if there is code that will never be executed - not helpful due to bIsGCC and similar
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//Result += " -Wshadow"; // additional warning not normally included in Wall: warns if there variable/typedef shadows some other variable - not helpful because we have gobs of code that shadows variables
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Result += ArchitectureSpecificSwitches(CompileEnvironment.Config.Target.Architecture);
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Result += " -fno-math-errno"; // do not assume that math ops have side effects
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Result += " -fno-rtti"; // no run-time type info
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if (String.IsNullOrEmpty(ClangPath))
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{
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// GCC only option
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Result += " -fno-strict-aliasing";
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Result += " -Wno-sign-compare"; // needed to suppress: comparison between signed and unsigned integer expressions
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Result += " -Wno-enum-compare"; // Stats2.h triggers this (ALIGNOF(int64) <= DATA_ALIGN)
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Result += " -Wno-return-type"; // Variant.h triggers this
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Result += " -Wno-unused-local-typedefs";
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Result += " -Wno-multichar";
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Result += " -Wno-unused-but-set-variable";
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Result += " -Wno-strict-overflow"; // Array.h:518
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}
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else
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{
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// Clang only options
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if (CrossCompiling())
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{
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Result += " -fdiagnostics-format=msvc"; // make diagnostics compatible with MSVC when cross-compiling
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}
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Result += " -Wno-unused-private-field"; // MultichannelTcpSocket.h triggers this, possibly more
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// this hides the "warning : comparison of unsigned expression < 0 is always false" type warnings due to constant comparisons, which are possible with template arguments
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Result += " -Wno-tautological-compare";
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// this switch is understood by clang 3.5.0, but not clang-3.5 as packaged by Ubuntu 14.04 atm
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if (CompilerVersionGreaterOrEqual(3, 5, 0))
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{
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Result += " -Wno-undefined-bool-conversion"; // hides checking if 'this' pointer is null
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}
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if (CompilerVersionGreaterOrEqual(3, 6, 0))
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{
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Result += " -Wno-unused-local-typedef"; // clang is being overly strict here? PhysX headers trigger this.
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Result += " -Wno-inconsistent-missing-override"; // these have to be suppressed for UE 4.8, should be fixed later.
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}
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}
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Result += " -Wno-unused-variable";
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// this will hide the warnings about static functions in headers that aren't used in every single .cpp file
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Result += " -Wno-unused-function";
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// this hides the "enumeration value 'XXXXX' not handled in switch [-Wswitch]" warnings - we should maybe remove this at some point and add UE_LOG(, Fatal, ) to default cases
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Result += " -Wno-switch";
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Result += " -Wno-unknown-pragmas"; // Slate triggers this (with its optimize on/off pragmas)
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// needed to suppress warnings about using offsetof on non-POD types.
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Result += " -Wno-invalid-offsetof";
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// we use this feature to allow static FNames.
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Result += " -Wno-gnu-string-literal-operator-template";
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if (CompileEnvironment.Config.bEnableShadowVariableWarning)
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{
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Result += " -Wshadow" + (BuildConfiguration.bShadowVariableErrors ? "" : " -Wno-error=shadow");
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}
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//Result += " -DOPERATOR_NEW_INLINE=FORCENOINLINE";
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// shipping builds will cause this warning with "ensure", so disable only in those case
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if (CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Shipping)
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{
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Result += " -Wno-unused-value";
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// Not stripping debug info in Shipping @FIXME: temporary hack for FN to enable callstack in Shipping builds (proper resolution: UEPLAT-205)
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Result += " -fomit-frame-pointer";
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}
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// switches to help debugging
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else if (CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Debug)
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{
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Result += " -fno-inline"; // disable inlining for better debuggability (e.g. callstacks, "skip file" in gdb)
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Result += " -fno-omit-frame-pointer"; // force not omitting fp
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Result += " -fstack-protector"; // detect stack smashing
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//Result += " -fsanitize=address"; // detect address based errors (support properly and link to libasan)
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}
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// debug info (bCreateDebugInfo is normally set for all configurations, and we don't want it to affect Shipping performance)
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if (CompileEnvironment.Config.bCreateDebugInfo && CompileEnvironment.Config.Target.Configuration != CPPTargetConfiguration.Shipping)
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{
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Result += " -g3";
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}
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// Applying to all configurations, including Shipping @FIXME: temporary hack for FN to enable callstack in Shipping builds (proper resolution: UEPLAT-205)
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else
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{
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Result += " -gline-tables-only"; // include debug info for meaningful callstacks
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}
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// libdwarf (from elftoolchain 0.6.1) doesn't support DWARF4
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Result += " -gdwarf-3";
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// optimization level
|
|
if (CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Debug)
|
|
{
|
|
Result += " -O0";
|
|
}
|
|
else
|
|
{
|
|
Result += " -O2"; // warning: as of now (2014-09-28), clang 3.5.0 miscompiles PlatformerGame with -O3 (bitfields?)
|
|
}
|
|
|
|
if (CompileEnvironment.Config.bIsBuildingDLL)
|
|
{
|
|
Result += " -fPIC";
|
|
// Use local-dynamic TLS model. This generates less efficient runtime code for __thread variables, but avoids problems of running into
|
|
// glibc/ld.so limit (DTV_SURPLUS) for number of dlopen()'ed DSOs with static TLS (see e.g. https://www.cygwin.com/ml/libc-help/2013-11/msg00033.html)
|
|
Result += " -ftls-model=local-dynamic";
|
|
}
|
|
|
|
if (CompileEnvironment.Config.bEnableExceptions)
|
|
{
|
|
Result += " -fexceptions";
|
|
}
|
|
|
|
//Result += " -v"; // for better error diagnosis
|
|
|
|
Result += ArchitectureSpecificDefines(CompileEnvironment.Config.Target.Architecture);
|
|
if (CrossCompiling())
|
|
{
|
|
if (UsingClang())
|
|
{
|
|
Result += String.Format(" -target {0}", CompileEnvironment.Config.Target.Architecture); // Set target triple
|
|
}
|
|
Result += String.Format(" --sysroot=\"{0}\"", BaseLinuxPath);
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_CPP()
|
|
{
|
|
string Result = "";
|
|
Result += " -x c++";
|
|
Result += " -std=c++11";
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_C()
|
|
{
|
|
string Result = "";
|
|
Result += " -x c";
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_MM()
|
|
{
|
|
string Result = "";
|
|
Result += " -x objective-c++";
|
|
Result += " -fobjc-abi-version=2";
|
|
Result += " -fobjc-legacy-dispatch";
|
|
Result += " -fno-rtti";
|
|
Result += " -std=c++11";
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_M()
|
|
{
|
|
string Result = "";
|
|
Result += " -x objective-c";
|
|
Result += " -fobjc-abi-version=2";
|
|
Result += " -fobjc-legacy-dispatch";
|
|
Result += " -std=c++11";
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_PCH()
|
|
{
|
|
string Result = "";
|
|
Result += " -x c++-header";
|
|
Result += " -std=c++11";
|
|
return Result;
|
|
}
|
|
|
|
static string GetLinkArguments(LinkEnvironment LinkEnvironment)
|
|
{
|
|
string Result = "";
|
|
|
|
// debugging symbols
|
|
// Applying to all configurations @FIXME: temporary hack for FN to enable callstack in Shipping builds (proper resolution: UEPLAT-205)
|
|
Result += " -rdynamic"; // needed for backtrace_symbols()...
|
|
|
|
if (LinkEnvironment.Config.bIsBuildingDLL)
|
|
{
|
|
Result += " -shared";
|
|
}
|
|
else
|
|
{
|
|
// ignore unresolved symbols in shared libs
|
|
Result += string.Format(" -Wl,--unresolved-symbols=ignore-in-shared-libs");
|
|
}
|
|
|
|
// RPATH for third party libs
|
|
Result += " -Wl,-rpath=${ORIGIN}";
|
|
Result += " -Wl,-rpath-link=${ORIGIN}";
|
|
Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/Linux";
|
|
Result += " -Wl,-rpath=${ORIGIN}/.."; // for modules that are in sub-folders of the main Engine/Binary/Linux folder
|
|
// FIXME: really ugly temp solution. Modules need to be able to specify this
|
|
Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu";
|
|
Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/ThirdParty/LinuxNativeDialogs/Linux/x86_64-unknown-linux-gnu";
|
|
|
|
if (CrossCompiling())
|
|
{
|
|
if (UsingClang())
|
|
{
|
|
Result += String.Format(" -target {0}", LinkEnvironment.Config.Target.Architecture); // Set target triple
|
|
}
|
|
string SysRootPath = BaseLinuxPath.TrimEnd(new char[] { '\\', '/' });
|
|
Result += String.Format(" \"--sysroot={0}\"", SysRootPath);
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
static string GetArchiveArguments(LinkEnvironment LinkEnvironment)
|
|
{
|
|
return " rc";
|
|
}
|
|
|
|
public static void CompileOutputReceivedDataEventHandler(Object Sender, DataReceivedEventArgs e)
|
|
{
|
|
string Output = e.Data;
|
|
if (String.IsNullOrEmpty(Output))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (CrossCompiling())
|
|
{
|
|
// format the string so the output errors are clickable in Visual Studio
|
|
|
|
// Need to match following for clickable links
|
|
string RegexFilePath = @"^[A-Z]\:([\\\/][A-Za-z0-9_\-\.]*)+\.(cpp|c|mm|m|hpp|h)";
|
|
string RegexLineNumber = @"\:\d+\:\d+\:";
|
|
string RegexDescription = @"(\serror:\s|\swarning:\s|\snote:\s).*";
|
|
|
|
// Get Matches
|
|
string MatchFilePath = Regex.Match(Output, RegexFilePath).Value.Replace("Engine\\Source\\..\\..\\", "");
|
|
string MatchLineNumber = Regex.Match(Output, RegexLineNumber).Value;
|
|
string MatchDescription = Regex.Match(Output, RegexDescription).Value;
|
|
|
|
// If any of the above matches failed, do nothing
|
|
if (MatchFilePath.Length == 0 ||
|
|
MatchLineNumber.Length == 0 ||
|
|
MatchDescription.Length == 0)
|
|
{
|
|
Console.WriteLine(Output);
|
|
return;
|
|
}
|
|
|
|
// Convert Path
|
|
string RegexStrippedPath = @"\\Engine\\.*"; //@"(Engine\/|[A-Za-z0-9_\-\.]*\/).*";
|
|
string ConvertedFilePath = Regex.Match(MatchFilePath, RegexStrippedPath).Value;
|
|
ConvertedFilePath = Path.GetFullPath("..\\.." + ConvertedFilePath);
|
|
|
|
// Extract Line + Column Number
|
|
string ConvertedLineNumber = Regex.Match(MatchLineNumber, @"\d+").Value;
|
|
string ConvertedColumnNumber = Regex.Match(MatchLineNumber, @"(?<=:\d+:)\d+").Value;
|
|
|
|
// Write output
|
|
string ConvertedExpression = " " + ConvertedFilePath + "(" + ConvertedLineNumber + "," + ConvertedColumnNumber + "):" + MatchDescription;
|
|
Console.WriteLine(ConvertedExpression); // To create clickable vs link
|
|
}
|
|
else
|
|
{
|
|
// native platform tools expect this in stderror
|
|
|
|
Console.Error.WriteLine(Output);
|
|
}
|
|
}
|
|
|
|
// cache the location of NDK tools
|
|
static string BaseLinuxPath;
|
|
static string ClangPath;
|
|
static string GCCPath;
|
|
static string ArPath;
|
|
static string RanlibPath;
|
|
static string StripPath;
|
|
|
|
/// <summary>
|
|
/// Version string of the current compiler, whether clang or gcc or whatever
|
|
/// </summary>
|
|
static string CompilerVersionString;
|
|
/// <summary>
|
|
/// Major version of the current compiler, whether clang or gcc or whatever
|
|
/// </summary>
|
|
static int CompilerVersionMajor = -1;
|
|
/// <summary>
|
|
/// Minor version of the current compiler, whether clang or gcc or whatever
|
|
/// </summary>
|
|
static int CompilerVersionMinor = -1;
|
|
/// <summary>
|
|
/// Patch version of the current compiler, whether clang or gcc or whatever
|
|
/// </summary>
|
|
static int CompilerVersionPatch = -1;
|
|
|
|
/// <summary>
|
|
/// Track which scripts need to be deleted before appending to
|
|
/// </summary>
|
|
private bool bHasWipedFixDepsScript = false;
|
|
|
|
private static List<FileItem> BundleDependencies = new List<FileItem>();
|
|
|
|
public override CPPOutput CompileCPPFiles(UEBuildTarget Target, CPPEnvironment CompileEnvironment, List<FileItem> SourceFiles, string ModuleName)
|
|
{
|
|
string Arguments = GetCLArguments_Global(CompileEnvironment);
|
|
string PCHArguments = "";
|
|
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
|
|
{
|
|
// Add the precompiled header file's path to the include path so Clang can find it.
|
|
// This needs to be before the other include paths to ensure Clang uses it instead of the source header file.
|
|
var PrecompiledFileExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Linux).GetBinaryExtension(UEBuildBinaryType.PrecompiledHeader);
|
|
PCHArguments += string.Format(" -include \"{0}\"", CompileEnvironment.PrecompiledHeaderFile.AbsolutePath.Replace(PrecompiledFileExtension, ""));
|
|
}
|
|
|
|
// Add include paths to the argument list.
|
|
foreach (string IncludePath in CompileEnvironment.Config.CPPIncludeInfo.IncludePaths)
|
|
{
|
|
Arguments += string.Format(" -I\"{0}\"", IncludePath);
|
|
}
|
|
foreach (string IncludePath in CompileEnvironment.Config.CPPIncludeInfo.SystemIncludePaths)
|
|
{
|
|
Arguments += string.Format(" -I\"{0}\"", IncludePath);
|
|
}
|
|
|
|
// Add preprocessor definitions to the argument list.
|
|
foreach (string Definition in CompileEnvironment.Config.Definitions)
|
|
{
|
|
Arguments += string.Format(" -D \"{0}\"", Definition);
|
|
}
|
|
|
|
var BuildPlatform = UEBuildPlatform.GetBuildPlatformForCPPTargetPlatform(CompileEnvironment.Config.Target.Platform);
|
|
|
|
// Create a compile action for each source file.
|
|
CPPOutput Result = new CPPOutput();
|
|
foreach (FileItem SourceFile in SourceFiles)
|
|
{
|
|
Action CompileAction = new Action(ActionType.Compile);
|
|
string FileArguments = "";
|
|
string Extension = Path.GetExtension(SourceFile.AbsolutePath).ToUpperInvariant();
|
|
|
|
// Add C or C++ specific compiler arguments.
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Create)
|
|
{
|
|
FileArguments += GetCompileArguments_PCH();
|
|
}
|
|
else if (Extension == ".C")
|
|
{
|
|
// Compile the file as C code.
|
|
FileArguments += GetCompileArguments_C();
|
|
}
|
|
else if (Extension == ".CC")
|
|
{
|
|
// Compile the file as C++ code.
|
|
FileArguments += GetCompileArguments_CPP();
|
|
}
|
|
else if (Extension == ".MM")
|
|
{
|
|
// Compile the file as Objective-C++ code.
|
|
FileArguments += GetCompileArguments_MM();
|
|
}
|
|
else if (Extension == ".M")
|
|
{
|
|
// Compile the file as Objective-C code.
|
|
FileArguments += GetCompileArguments_M();
|
|
}
|
|
else
|
|
{
|
|
FileArguments += GetCompileArguments_CPP();
|
|
|
|
// only use PCH for .cpp files
|
|
FileArguments += PCHArguments;
|
|
}
|
|
|
|
// Add the C++ source file and its included files to the prerequisite item list.
|
|
AddPrerequisiteSourceFile(Target, BuildPlatform, CompileEnvironment, SourceFile, CompileAction.PrerequisiteItems);
|
|
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Create)
|
|
{
|
|
var PrecompiledFileExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Linux).GetBinaryExtension(UEBuildBinaryType.PrecompiledHeader);
|
|
// Add the precompiled header file to the produced item list.
|
|
FileItem PrecompiledHeaderFile = FileItem.GetItemByFileReference(
|
|
FileReference.Combine(
|
|
CompileEnvironment.Config.OutputDirectory,
|
|
Path.GetFileName(SourceFile.AbsolutePath) + PrecompiledFileExtension
|
|
)
|
|
);
|
|
|
|
CompileAction.ProducedItems.Add(PrecompiledHeaderFile);
|
|
Result.PrecompiledHeaderFile = PrecompiledHeaderFile;
|
|
|
|
// Add the parameters needed to compile the precompiled header file to the command-line.
|
|
FileArguments += string.Format(" -o \"{0}\"", PrecompiledHeaderFile.AbsolutePath, false);
|
|
}
|
|
else
|
|
{
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
|
|
{
|
|
CompileAction.bIsUsingPCH = true;
|
|
CompileAction.PrerequisiteItems.Add(CompileEnvironment.PrecompiledHeaderFile);
|
|
}
|
|
|
|
var ObjectFileExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Linux).GetBinaryExtension(UEBuildBinaryType.Object);
|
|
// Add the object file to the produced item list.
|
|
FileItem ObjectFile = FileItem.GetItemByFileReference(
|
|
FileReference.Combine(
|
|
CompileEnvironment.Config.OutputDirectory,
|
|
Path.GetFileName(SourceFile.AbsolutePath) + ObjectFileExtension
|
|
)
|
|
);
|
|
CompileAction.ProducedItems.Add(ObjectFile);
|
|
Result.ObjectFiles.Add(ObjectFile);
|
|
|
|
FileArguments += string.Format(" -o \"{0}\"", ObjectFile.AbsolutePath, false);
|
|
}
|
|
|
|
// Add the source file path to the command-line.
|
|
FileArguments += string.Format(" \"{0}\"", SourceFile.AbsolutePath);
|
|
|
|
CompileAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName;
|
|
if (!UsingClang())
|
|
{
|
|
CompileAction.CommandPath = GCCPath;
|
|
}
|
|
else
|
|
{
|
|
CompileAction.CommandPath = ClangPath;
|
|
}
|
|
CompileAction.CommandArguments = Arguments + FileArguments + CompileEnvironment.Config.AdditionalArguments;
|
|
CompileAction.CommandDescription = "Compile";
|
|
CompileAction.StatusDescription = Path.GetFileName(SourceFile.AbsolutePath);
|
|
CompileAction.bIsGCCCompiler = true;
|
|
|
|
// Don't farm out creation of pre-compiled headers as it is the critical path task.
|
|
CompileAction.bCanExecuteRemotely =
|
|
CompileEnvironment.Config.PrecompiledHeaderAction != PrecompiledHeaderAction.Create ||
|
|
BuildConfiguration.bAllowRemotelyCompiledPCHs;
|
|
|
|
CompileAction.OutputEventHandler = new DataReceivedEventHandler(CompileOutputReceivedDataEventHandler);
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates an action to archive all the .o files into single .a file
|
|
/// </summary>
|
|
public FileItem CreateArchiveAndIndex(LinkEnvironment LinkEnvironment)
|
|
{
|
|
// Create an archive action
|
|
Action ArchiveAction = new Action(ActionType.Link);
|
|
ArchiveAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName;
|
|
bool bUsingSh = BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Win64 && BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Win32;
|
|
if (bUsingSh)
|
|
{
|
|
ArchiveAction.CommandPath = "/bin/sh";
|
|
ArchiveAction.CommandArguments = "-c '";
|
|
}
|
|
else
|
|
{
|
|
ArchiveAction.CommandPath = "cmd.exe";
|
|
ArchiveAction.CommandArguments = "/c \"";
|
|
}
|
|
|
|
// this will produce a final library
|
|
ArchiveAction.bProducesImportLibrary = true;
|
|
|
|
// Add the output file as a production of the link action.
|
|
FileItem OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.Config.OutputFilePath);
|
|
ArchiveAction.ProducedItems.Add(OutputFile);
|
|
ArchiveAction.CommandDescription = "Archive";
|
|
ArchiveAction.StatusDescription = Path.GetFileName(OutputFile.AbsolutePath);
|
|
ArchiveAction.CommandArguments += string.Format("\"{0}\" {1} \"{2}\"", GetArPath(LinkEnvironment.Config.Target.Architecture), GetArchiveArguments(LinkEnvironment), OutputFile.AbsolutePath);
|
|
|
|
// Add the input files to a response file, and pass the response file on the command-line.
|
|
List<string> InputFileNames = new List<string>();
|
|
foreach (FileItem InputFile in LinkEnvironment.InputFiles)
|
|
{
|
|
string InputAbsolutePath = InputFile.AbsolutePath.Replace("\\", "/");
|
|
InputFileNames.Add(string.Format("\"{0}\"", InputAbsolutePath));
|
|
ArchiveAction.PrerequisiteItems.Add(InputFile);
|
|
ArchiveAction.CommandArguments += string.Format(" \"{0}\"", InputAbsolutePath);
|
|
}
|
|
|
|
// add ranlib
|
|
ArchiveAction.CommandArguments += string.Format(" && \"{0}\" \"{1}\"", GetRanlibPath(LinkEnvironment.Config.Target.Architecture), OutputFile.AbsolutePath);
|
|
|
|
// Add the additional arguments specified by the environment.
|
|
ArchiveAction.CommandArguments += LinkEnvironment.Config.AdditionalArguments;
|
|
ArchiveAction.CommandArguments.Replace("\\", "/");
|
|
|
|
if (bUsingSh)
|
|
{
|
|
ArchiveAction.CommandArguments += "'";
|
|
}
|
|
else
|
|
{
|
|
ArchiveAction.CommandArguments += "\"";
|
|
}
|
|
|
|
// Only execute linking on the local PC.
|
|
ArchiveAction.bCanExecuteRemotely = false;
|
|
|
|
return OutputFile;
|
|
}
|
|
|
|
public FileItem FixDependencies(LinkEnvironment LinkEnvironment, FileItem Executable)
|
|
{
|
|
if (!LinkEnvironment.Config.bIsCrossReferenced)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
Log.TraceVerbose("Adding postlink step");
|
|
|
|
bool bUseCmdExe = BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 || BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32;
|
|
string ShellBinary = bUseCmdExe ? "cmd.exe" : "/bin/sh";
|
|
string ExecuteSwitch = bUseCmdExe ? " /C" : ""; // avoid -c so scripts don't need +x
|
|
string ScriptName = bUseCmdExe ? "FixDependencies.bat" : "FixDependencies.sh";
|
|
|
|
FileItem FixDepsScript = FileItem.GetItemByFileReference(FileReference.Combine(LinkEnvironment.Config.LocalShadowDirectory, ScriptName));
|
|
|
|
Action PostLinkAction = new Action(ActionType.Link);
|
|
PostLinkAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName;
|
|
PostLinkAction.CommandPath = ShellBinary;
|
|
PostLinkAction.StatusDescription = string.Format("{0}", Path.GetFileName(Executable.AbsolutePath));
|
|
PostLinkAction.CommandDescription = "FixDeps";
|
|
PostLinkAction.bCanExecuteRemotely = false;
|
|
PostLinkAction.CommandArguments = ExecuteSwitch;
|
|
|
|
PostLinkAction.CommandArguments += bUseCmdExe ? " \"" : " -c '";
|
|
|
|
FileItem OutputFile = FileItem.GetItemByFileReference(FileReference.Combine(LinkEnvironment.Config.LocalShadowDirectory, Path.GetFileNameWithoutExtension(Executable.AbsolutePath) + ".link"));
|
|
|
|
// Make sure we don't run this script until the all executables and shared libraries
|
|
// have been built.
|
|
PostLinkAction.PrerequisiteItems.Add(Executable);
|
|
foreach (FileItem Dependency in BundleDependencies)
|
|
{
|
|
PostLinkAction.PrerequisiteItems.Add(Dependency);
|
|
}
|
|
|
|
PostLinkAction.CommandArguments += ShellBinary + ExecuteSwitch + " \"" + FixDepsScript.AbsolutePath + "\" && ";
|
|
|
|
string Touch = bUseCmdExe ? "echo \"\" >> \"{0}\" && copy /b \"{0}\" +,," : "touch \"{0}\"";
|
|
|
|
PostLinkAction.CommandArguments += String.Format(Touch, OutputFile.AbsolutePath);
|
|
PostLinkAction.CommandArguments += bUseCmdExe ? "\"" : "'";
|
|
|
|
System.Console.WriteLine("{0} {1}", PostLinkAction.CommandPath, PostLinkAction.CommandArguments);
|
|
|
|
PostLinkAction.ProducedItems.Add(OutputFile);
|
|
return OutputFile;
|
|
}
|
|
|
|
|
|
public override FileItem LinkFiles(LinkEnvironment LinkEnvironment, bool bBuildImportLibraryOnly)
|
|
{
|
|
Debug.Assert(!bBuildImportLibraryOnly);
|
|
|
|
List<string> RPaths = new List<string>();
|
|
|
|
if (LinkEnvironment.Config.bIsBuildingLibrary || bBuildImportLibraryOnly)
|
|
{
|
|
return CreateArchiveAndIndex(LinkEnvironment);
|
|
}
|
|
|
|
// Create an action that invokes the linker.
|
|
Action LinkAction = new Action(ActionType.Link);
|
|
LinkAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName;
|
|
if (String.IsNullOrEmpty(ClangPath))
|
|
{
|
|
LinkAction.CommandPath = GCCPath;
|
|
}
|
|
else
|
|
{
|
|
LinkAction.CommandPath = ClangPath;
|
|
}
|
|
|
|
// Get link arguments.
|
|
LinkAction.CommandArguments = GetLinkArguments(LinkEnvironment);
|
|
|
|
// Tell the action that we're building an import library here and it should conditionally be
|
|
// ignored as a prerequisite for other actions
|
|
LinkAction.bProducesImportLibrary = LinkEnvironment.Config.bIsBuildingDLL;
|
|
|
|
// Add the output file as a production of the link action.
|
|
FileItem OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.Config.OutputFilePath);
|
|
LinkAction.ProducedItems.Add(OutputFile);
|
|
LinkAction.CommandDescription = "Link";
|
|
LinkAction.StatusDescription = Path.GetFileName(OutputFile.AbsolutePath);
|
|
|
|
// Add the output file to the command-line.
|
|
LinkAction.CommandArguments += string.Format(" -o \"{0}\"", OutputFile.AbsolutePath);
|
|
|
|
// Add the input files to a response file, and pass the response file on the command-line.
|
|
List<string> InputFileNames = new List<string>();
|
|
foreach (FileItem InputFile in LinkEnvironment.InputFiles)
|
|
{
|
|
InputFileNames.Add(string.Format("\"{0}\"", InputFile.AbsolutePath.Replace("\\", "/")));
|
|
LinkAction.PrerequisiteItems.Add(InputFile);
|
|
}
|
|
|
|
FileReference ResponseFileName = GetResponseFileName(LinkEnvironment, OutputFile);
|
|
LinkAction.CommandArguments += string.Format(" -Wl,@\"{0}\"", ResponseFile.Create(ResponseFileName, InputFileNames));
|
|
|
|
if (LinkEnvironment.Config.bIsBuildingDLL)
|
|
{
|
|
LinkAction.CommandArguments += string.Format(" -Wl,-soname={0}", OutputFile);
|
|
}
|
|
|
|
// Start with the configured LibraryPaths and also add paths to any libraries that
|
|
// we depend on (libraries that we've build ourselves).
|
|
List<string> AllLibraryPaths = LinkEnvironment.Config.LibraryPaths;
|
|
foreach (string AdditionalLibrary in LinkEnvironment.Config.AdditionalLibraries)
|
|
{
|
|
string PathToLib = Path.GetDirectoryName(AdditionalLibrary);
|
|
if (!String.IsNullOrEmpty(PathToLib))
|
|
{
|
|
// make path absolute, because FixDependencies script may be executed in a different directory
|
|
string AbsolutePathToLib = Path.GetFullPath(PathToLib);
|
|
if (!AllLibraryPaths.Contains(AbsolutePathToLib))
|
|
{
|
|
AllLibraryPaths.Add(AbsolutePathToLib);
|
|
}
|
|
}
|
|
|
|
if ((AdditionalLibrary.Contains("Plugins") || AdditionalLibrary.Contains("Binaries/ThirdParty") || AdditionalLibrary.Contains("Binaries\\ThirdParty")) && Path.GetDirectoryName(AdditionalLibrary) != Path.GetDirectoryName(OutputFile.AbsolutePath))
|
|
{
|
|
string RelativePath = Utils.MakePathRelativeTo(Path.GetDirectoryName(AdditionalLibrary), Path.GetDirectoryName(OutputFile.AbsolutePath));
|
|
if (!RPaths.Contains(RelativePath))
|
|
{
|
|
RPaths.Add(RelativePath);
|
|
LinkAction.CommandArguments += string.Format(" -Wl,-rpath=\"${{ORIGIN}}/{0}\"", RelativePath);
|
|
}
|
|
}
|
|
}
|
|
|
|
LinkAction.CommandArguments += string.Format(" -Wl,-rpath-link=\"{0}\"", Path.GetDirectoryName(OutputFile.AbsolutePath));
|
|
|
|
// Add the library paths to the argument list.
|
|
foreach (string LibraryPath in AllLibraryPaths)
|
|
{
|
|
// use absolute paths because of FixDependencies script again
|
|
LinkAction.CommandArguments += string.Format(" -L\"{0}\"", Path.GetFullPath(LibraryPath));
|
|
}
|
|
|
|
// add libraries in a library group
|
|
LinkAction.CommandArguments += string.Format(" -Wl,--start-group");
|
|
|
|
List<string> EngineAndGameLibraries = new List<string>();
|
|
foreach (string AdditionalLibrary in LinkEnvironment.Config.AdditionalLibraries)
|
|
{
|
|
if (String.IsNullOrEmpty(Path.GetDirectoryName(AdditionalLibrary)))
|
|
{
|
|
// library was passed just like "jemalloc", turn it into -ljemalloc
|
|
LinkAction.CommandArguments += string.Format(" -l{0}", AdditionalLibrary);
|
|
}
|
|
else if (Path.GetExtension(AdditionalLibrary) == ".a")
|
|
{
|
|
// static library passed in, pass it along but make path absolute, because FixDependencies script may be executed in a different directory
|
|
string AbsoluteAdditionalLibrary = Path.GetFullPath(AdditionalLibrary);
|
|
if (AbsoluteAdditionalLibrary.Contains(" "))
|
|
{
|
|
AbsoluteAdditionalLibrary = string.Format("\"{0}\"", AbsoluteAdditionalLibrary);
|
|
}
|
|
LinkAction.CommandArguments += (" " + AbsoluteAdditionalLibrary);
|
|
LinkAction.PrerequisiteItems.Add(FileItem.GetItemByPath(AdditionalLibrary));
|
|
}
|
|
else
|
|
{
|
|
// Skip over full-pathed library dependencies when building DLLs to avoid circular
|
|
// dependencies.
|
|
FileItem LibraryDependency = FileItem.GetItemByPath(AdditionalLibrary);
|
|
|
|
var LibName = Path.GetFileNameWithoutExtension(AdditionalLibrary);
|
|
if (LibName.StartsWith("lib"))
|
|
{
|
|
// Remove lib prefix
|
|
LibName = LibName.Remove(0, 3);
|
|
}
|
|
string LibLinkFlag = string.Format(" -l{0}", LibName);
|
|
|
|
if (LinkEnvironment.Config.bIsBuildingDLL && LinkEnvironment.Config.bIsCrossReferenced)
|
|
{
|
|
// We are building a cross referenced DLL so we can't actually include
|
|
// dependencies at this point. Instead we add it to the list of
|
|
// libraries to be used in the FixDependencies step.
|
|
EngineAndGameLibraries.Add(LibLinkFlag);
|
|
if (!LinkAction.CommandArguments.Contains("--allow-shlib-undefined"))
|
|
{
|
|
LinkAction.CommandArguments += string.Format(" -Wl,--allow-shlib-undefined");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LinkAction.PrerequisiteItems.Add(LibraryDependency);
|
|
LinkAction.CommandArguments += LibLinkFlag;
|
|
}
|
|
}
|
|
}
|
|
LinkAction.CommandArguments += " -lrt"; // needed for clock_gettime()
|
|
LinkAction.CommandArguments += " -lm"; // math
|
|
LinkAction.CommandArguments += string.Format(" -Wl,--end-group");
|
|
|
|
// Add the additional arguments specified by the environment.
|
|
LinkAction.CommandArguments += LinkEnvironment.Config.AdditionalArguments;
|
|
LinkAction.CommandArguments = LinkAction.CommandArguments.Replace("\\\\", "/");
|
|
LinkAction.CommandArguments = LinkAction.CommandArguments.Replace("\\", "/");
|
|
|
|
// prepare a linker script
|
|
FileReference LinkerScriptPath = FileReference.Combine(LinkEnvironment.Config.LocalShadowDirectory, "remove-sym.ldscript");
|
|
if (!LinkEnvironment.Config.LocalShadowDirectory.Exists())
|
|
{
|
|
LinkEnvironment.Config.LocalShadowDirectory.CreateDirectory();
|
|
}
|
|
if (LinkerScriptPath.Exists())
|
|
{
|
|
LinkerScriptPath.Delete();
|
|
}
|
|
|
|
using (StreamWriter Writer = File.CreateText(LinkerScriptPath.FullName))
|
|
{
|
|
Writer.WriteLine("UE4 {");
|
|
Writer.WriteLine(" global: *;");
|
|
Writer.WriteLine(" local: _Znwm;");
|
|
Writer.WriteLine(" _ZnwmRKSt9nothrow_t;");
|
|
Writer.WriteLine(" _Znam;");
|
|
Writer.WriteLine(" _ZnamRKSt9nothrow_t;");
|
|
Writer.WriteLine(" _ZdaPv;");
|
|
Writer.WriteLine(" _ZdaPvRKSt9nothrow_t;");
|
|
Writer.WriteLine(" _ZdlPv;");
|
|
Writer.WriteLine(" _ZdlPvRKSt9nothrow_t;");
|
|
|
|
// Hide OpenSSL symbols as they can collide with Steam runtime.
|
|
// @todo: hide all Steam runtime symbols
|
|
Writer.WriteLine(" DH_OpenSSL;");
|
|
Writer.WriteLine(" DSA_OpenSSL;");
|
|
Writer.WriteLine(" DSO_METHOD_openssl;");
|
|
Writer.WriteLine(" ECDH_OpenSSL;");
|
|
Writer.WriteLine(" ECDSA_OpenSSL;");
|
|
Writer.WriteLine(" OPENSSL_add_all_algorithms_noconf;");
|
|
Writer.WriteLine(" OpenSSL_add_all_ciphers;");
|
|
Writer.WriteLine(" OpenSSL_add_all_digests;");
|
|
Writer.WriteLine(" OPENSSL_asc2uni;");
|
|
Writer.WriteLine(" OPENSSL_atomic_add;");
|
|
Writer.WriteLine(" OPENSSL_cleanse;");
|
|
Writer.WriteLine(" OPENSSL_DIR_end;");
|
|
Writer.WriteLine(" OPENSSL_DIR_read;");
|
|
Writer.WriteLine(" openssl_dsa_meth;");
|
|
Writer.WriteLine(" openssl_ecdh_meth;");
|
|
Writer.WriteLine(" openssl_ecdsa_meth;");
|
|
Writer.WriteLine(" OPENSSL_gmtime;");
|
|
Writer.WriteLine(" OPENSSL_gmtime_adj;");
|
|
Writer.WriteLine(" OPENSSL_gmtime_diff;");
|
|
Writer.WriteLine(" OPENSSL_ia32_cpuid;");
|
|
Writer.WriteLine(" OPENSSL_ia32_rdrand;");
|
|
Writer.WriteLine(" OPENSSL_ia32_rdseed;");
|
|
Writer.WriteLine(" OPENSSL_ia32cap_loc;");
|
|
Writer.WriteLine(" OPENSSL_ia32cap_P;");
|
|
Writer.WriteLine(" OPENSSL_init;");
|
|
Writer.WriteLine(" OPENSSL_isservice;");
|
|
Writer.WriteLine(" OPENSSL_issetugid;");
|
|
Writer.WriteLine(" OPENSSL_load_builtin_modules;");
|
|
Writer.WriteLine(" OPENSSL_NONPIC_relocated;");
|
|
Writer.WriteLine(" OPENSSL_rdtsc;");
|
|
Writer.WriteLine(" OPENSSL_showfatal;");
|
|
Writer.WriteLine(" OPENSSL_stderr;");
|
|
Writer.WriteLine(" OPENSSL_uni2asc;");
|
|
Writer.WriteLine(" OPENSSL_wipe_cpu;");
|
|
Writer.WriteLine(" OpenSSLDie;");
|
|
Writer.WriteLine(" ui_openssl;");
|
|
Writer.WriteLine(" UI_OpenSSL;");
|
|
Writer.WriteLine("};");
|
|
};
|
|
|
|
LinkAction.CommandArguments += string.Format(" -Wl,--version-script=\"{0}\"", LinkerScriptPath);
|
|
|
|
// Only execute linking on the local PC.
|
|
LinkAction.bCanExecuteRemotely = false;
|
|
|
|
// Prepare a script that will run later, once all shared libraries and the executable
|
|
// are created. This script will be called by action created in FixDependencies()
|
|
if (LinkEnvironment.Config.bIsCrossReferenced && LinkEnvironment.Config.bIsBuildingDLL)
|
|
{
|
|
bool bUseCmdExe = BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 || BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32;
|
|
string ScriptName = bUseCmdExe ? "FixDependencies.bat" : "FixDependencies.sh";
|
|
|
|
string FixDepsScriptPath = Path.Combine(LinkEnvironment.Config.LocalShadowDirectory.FullName, ScriptName);
|
|
if (!bHasWipedFixDepsScript)
|
|
{
|
|
bHasWipedFixDepsScript = true;
|
|
Log.TraceVerbose("Creating script: {0}", FixDepsScriptPath);
|
|
StreamWriter Writer = File.CreateText(FixDepsScriptPath);
|
|
|
|
if (bUseCmdExe)
|
|
{
|
|
Writer.Write("@echo off\n");
|
|
Writer.Write("rem Automatically generated by UnrealBuildTool\n");
|
|
Writer.Write("rem *DO NOT EDIT*\n\n");
|
|
}
|
|
else
|
|
{
|
|
Writer.Write("#!/bin/sh\n");
|
|
Writer.Write("# Automatically generated by UnrealBuildTool\n");
|
|
Writer.Write("# *DO NOT EDIT*\n\n");
|
|
Writer.Write("set -o errexit\n");
|
|
}
|
|
Writer.Close();
|
|
}
|
|
|
|
StreamWriter FixDepsScript = File.AppendText(FixDepsScriptPath);
|
|
|
|
string EngineAndGameLibrariesString = "";
|
|
foreach (string Library in EngineAndGameLibraries)
|
|
{
|
|
EngineAndGameLibrariesString += Library;
|
|
}
|
|
|
|
FixDepsScript.Write(string.Format("echo Fixing {0}\n", Path.GetFileName(OutputFile.AbsolutePath)));
|
|
if (!bUseCmdExe)
|
|
{
|
|
FixDepsScript.Write(string.Format("TIMESTAMP=`stat --format %y \"{0}\"`\n", OutputFile.AbsolutePath));
|
|
}
|
|
string FixDepsLine = LinkAction.CommandPath + " " + LinkAction.CommandArguments;
|
|
string Replace = "-Wl,--allow-shlib-undefined";
|
|
|
|
FixDepsLine = FixDepsLine.Replace(Replace, EngineAndGameLibrariesString);
|
|
string OutputFileForwardSlashes = OutputFile.AbsolutePath.Replace("\\", "/");
|
|
FixDepsLine = FixDepsLine.Replace(OutputFileForwardSlashes, OutputFileForwardSlashes + ".fixed");
|
|
FixDepsLine = FixDepsLine.Replace("$", "\\$");
|
|
FixDepsScript.Write(FixDepsLine + "\n");
|
|
if (bUseCmdExe)
|
|
{
|
|
FixDepsScript.Write(string.Format("move /Y \"{0}.fixed\" \"{0}\"\n", OutputFile.AbsolutePath));
|
|
}
|
|
else
|
|
{
|
|
FixDepsScript.Write(string.Format("mv \"{0}.fixed\" \"{0}\"\n", OutputFile.AbsolutePath));
|
|
FixDepsScript.Write(string.Format("touch -d \"$TIMESTAMP\" \"{0}\"\n\n", OutputFile.AbsolutePath));
|
|
}
|
|
FixDepsScript.Close();
|
|
}
|
|
|
|
//LinkAction.CommandArguments += " -v";
|
|
|
|
return OutputFile;
|
|
}
|
|
|
|
public override void CompileCSharpProject(CSharpEnvironment CompileEnvironment, FileReference ProjectFileName, FileReference DestinationFile)
|
|
{
|
|
throw new BuildException("Linux cannot compile C# files");
|
|
}
|
|
|
|
public override void SetupBundleDependencies(List<UEBuildBinary> Binaries, string GameName)
|
|
{
|
|
foreach (UEBuildBinary Binary in Binaries)
|
|
{
|
|
BundleDependencies.Add(FileItem.GetItemByFileReference(Binary.Config.OutputFilePath));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts the passed in path from UBT host to compiler native format.
|
|
/// </summary>
|
|
public override string ConvertPath(string OriginalPath)
|
|
{
|
|
if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Linux)
|
|
{
|
|
return OriginalPath.Replace("\\", "/");
|
|
}
|
|
else
|
|
{
|
|
return OriginalPath;
|
|
}
|
|
}
|
|
|
|
public override ICollection<FileItem> PostBuild(FileItem Executable, LinkEnvironment BinaryLinkEnvironment)
|
|
{
|
|
var OutputFiles = base.PostBuild(Executable, BinaryLinkEnvironment);
|
|
|
|
if (BinaryLinkEnvironment.Config.bIsBuildingDLL || BinaryLinkEnvironment.Config.bIsBuildingLibrary)
|
|
{
|
|
return OutputFiles;
|
|
}
|
|
|
|
FileItem FixDepsOutputFile = FixDependencies(BinaryLinkEnvironment, Executable);
|
|
if (FixDepsOutputFile != null)
|
|
{
|
|
OutputFiles.Add(FixDepsOutputFile);
|
|
}
|
|
|
|
return OutputFiles;
|
|
}
|
|
|
|
public override void StripSymbols(string SourceFileName, string TargetFileName)
|
|
{
|
|
File.Copy(SourceFileName, TargetFileName, true);
|
|
|
|
ProcessStartInfo StartInfo = new ProcessStartInfo();
|
|
StartInfo.FileName = GetStripPath(PlatformContext.GetActiveArchitecture());
|
|
StartInfo.Arguments = "--strip-debug \"" + TargetFileName + "\"";
|
|
StartInfo.UseShellExecute = false;
|
|
StartInfo.CreateNoWindow = true;
|
|
Utils.RunLocalProcessAndLogOutput(StartInfo);
|
|
}
|
|
}
|
|
}
|