Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/FileSystemDerivedDataBackend.cpp
Josh Adams db43da290b Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main)
Change 2783376 on 2015/11/30 by Nick.Shin

	upgrading emscripten SDK to 1.35.9
	following instruction from the README file

Change 2787414 on 2015/12/02 by Nick.Shin

	upgrading emscripten to 1.35.0
	removing old SDK and tools for Mac and Win64

Change 2790218 on 2015/12/04 by Nick.Shin

	merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform
	PhysX HTML5 bc files

Change 2794786 on 2015/12/08 by Nick.Shin

	merge CL #2794757 part 1 of 2
	from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5
	to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/

Change 2794789 on 2015/12/08 by Nick.Shin

	merge CL #2794758 part 2 of 2
	from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5
	to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/

Change 2799151 on 2015/12/10 by Dmitry.Rekman

	Guarantee XGE.xml sorting order for 10+ builds.

	- A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml.

	#codereview Ben.Marsh

Change 2799440 on 2015/12/11 by Mark.Satterthwaite

	Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved.

Change 2799441 on 2015/12/11 by Mark.Satterthwaite

	Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed.

Change 2799442 on 2015/12/11 by Mark.Satterthwaite

	Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal.

Change 2799601 on 2015/12/11 by Mark.Satterthwaite

	Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac.

Change 2799657 on 2015/12/11 by Mark.Satterthwaite

	Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely.

Change 2799691 on 2015/12/11 by Mark.Satterthwaite

	Merging final internal-only changes from WWDC.

Change 2800182 on 2015/12/11 by Mark.Satterthwaite

	Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs.

Change 2801395 on 2015/12/14 by Mark.Satterthwaite

	Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL.

Change 2801653 on 2015/12/14 by Daniel.Lamb

	Load package differ can now diff header part of packages.
	Changed the way IsChildCooker is handled improves performance of multiprocess cooker.

Change 2801655 on 2015/12/14 by Daniel.Lamb

	Added cooker warning to resave packages if they don't have collision data for their static meshes.
	Added NavCollision creation on static mesh import so that we save out the NavCollision.

Change 2801923 on 2015/12/14 by Daniel.Lamb

	Fix compilation error with CreateLoader.

Change 2802076 on 2015/12/14 by Daniel.Lamb

	Remove some debugging assistance code.

Change 2803207 on 2015/12/15 by Mark.Satterthwaite

	Add missing Metal formats for PF_R16_SINT/UINT.

Change 2803254 on 2015/12/15 by Mark.Satterthwaite

	Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else.

Change 2803259 on 2015/12/15 by Mark.Satterthwaite

	Fix stencil texture swizzle for Metal which uses .x not .g for stencil value.

Change 2803262 on 2015/12/15 by Mark.Satterthwaite

	Fix FMetalRHICommandContext::RHISetScissorRect  handling 0 sized rects when RHISetScissorRect is called before RHISetViewport.

Change 2803321 on 2015/12/15 by Mark.Satterthwaite

	Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL.

Change 2803413 on 2015/12/15 by Mark.Satterthwaite

	Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL).

Change 2806247 on 2015/12/16 by Daniel.Lamb

	Fixed UParticleRequiredModule deterministic cook issue.
	#codereview Olaf.Piesche

Change 2806834 on 2015/12/17 by Mark.Satterthwaite

	Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac.

Change 2807017 on 2015/12/17 by Mark.Satterthwaite

	Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly.

Change 2807027 on 2015/12/17 by Daniel.Lamb

	Enabled DDC stats.
2016-01-19 09:54:25 -05:00

327 lines
12 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "Core.h"
#include "DerivedDataBackendInterface.h"
#include "DDCCleanup.h"
#include "DDCStatsHelper.h"
#define MAX_BACKEND_KEY_LENGTH (120)
#define MAX_BACKEND_NUMBERED_SUBFOLDER_LENGTH (9)
#if PLATFORM_LINUX // PATH_MAX on Linux is 4096 (getconf PATH_MAX /, also see limits.h), so this value can be larger (note that it is still arbitrary).
// This should not affect sharing the cache between platforms as the absolute paths will be different anyway.
#define MAX_CACHE_DIR_LEN (3119)
#else
#define MAX_CACHE_DIR_LEN (119)
#endif // PLATFORM_LINUX
#define MAX_CACHE_EXTENTION_LEN (4)
/**
* Cache server that uses the OS filesystem
* The entire API should be callable from any thread (except the singleton can be assumed to be called at least once before concurrent access).
**/
class FFileSystemDerivedDataBackend : public FDerivedDataBackendInterface
{
public:
/**
* Constructor that should only be called once by the singleton, grabs the cache path from the ini
* @param InCacheDirectory directory to store the cache in
* @param bForceReadOnly if true, do not attempt to write to this cache
*/
FFileSystemDerivedDataBackend(const TCHAR* InCacheDirectory, bool bForceReadOnly, bool bTouchFiles, bool bPurgeTransientData, bool bDeleteOldFiles, int32 InDaysToDeleteUnusedFiles, int32 InMaxNumFoldersToCheck, int32 InMaxContinuousFileChecks)
: CachePath(InCacheDirectory)
, bReadOnly(bForceReadOnly)
, bFailed(true)
, bTouch(bTouchFiles)
, bPurgeTransient(bPurgeTransientData)
, DaysToDeleteUnusedFiles(InDaysToDeleteUnusedFiles)
{
// If we find a platform that has more stingent limits, this needs to be rethought.
static_assert(MAX_BACKEND_KEY_LENGTH + MAX_CACHE_DIR_LEN + MAX_BACKEND_NUMBERED_SUBFOLDER_LENGTH + MAX_CACHE_EXTENTION_LEN < PLATFORM_MAX_FILEPATH_LENGTH,
"Not enough room left for cache keys in max path.");
const double SlowInitDuration = 10.0;
double AccessDuration = 0.0;
check(CachePath.Len());
FPaths::NormalizeFilename(CachePath);
const FString AbsoluteCachePath = IFileManager::Get().ConvertToAbsolutePathForExternalAppForRead(*CachePath);
if (AbsoluteCachePath.Len() > MAX_CACHE_DIR_LEN)
{
const FText ErrorMessage = FText::Format( NSLOCTEXT("DerivedDataCache", "PathTooLong", "Cache path {0} is longer than {1} characters...please adjust [DerivedDataBackendGraph] paths to be shorter (this leaves more room for cache keys)."), FText::FromString( AbsoluteCachePath ), FText::AsNumber( MAX_CACHE_DIR_LEN ) );
FMessageDialog::Open(EAppMsgType::Ok, ErrorMessage);
UE_LOG(LogDerivedDataCache, Fatal, TEXT("%s"), *ErrorMessage.ToString());
}
if (!bReadOnly)
{
double TestStart = FPlatformTime::Seconds();
FString TempFilename = CachePath / FGuid::NewGuid().ToString() + ".tmp";
FFileHelper::SaveStringToFile(FString("TEST"),*TempFilename);
int32 TestFileSize = IFileManager::Get().FileSize(*TempFilename);
if (TestFileSize < 4)
{
UE_LOG(LogDerivedDataCache, Warning, TEXT("Fail to write to %s, derived data cache to this directory will be read only."),*CachePath);
}
else
{
bFailed = false;
}
if (TestFileSize >= 0)
{
IFileManager::Get().Delete(*TempFilename, false, false, true);
}
AccessDuration = FPlatformTime::Seconds() - TestStart;
}
if (bFailed)
{
double StartTime = FPlatformTime::Seconds();
TArray<FString> FilesAndDirectories;
IFileManager::Get().FindFiles(FilesAndDirectories,*(CachePath / TEXT("*.*")), true, true);
AccessDuration = FPlatformTime::Seconds() - StartTime;
if (FilesAndDirectories.Num() > 0)
{
bReadOnly = true;
bFailed = false;
}
}
if (FString(FCommandLine::Get()).Contains(TEXT("DerivedDataCache")) )
{
bTouch = true; // we always touch files when running the DDC commandlet
}
// The command line (-ddctouch) enables touch on all filesystem backends if specified.
bTouch = bTouch || FParse::Param(FCommandLine::Get(), TEXT("DDCTOUCH"));
if (bReadOnly)
{
bTouch = false; // we won't touch read only paths
}
if (bTouch)
{
UE_LOG(LogDerivedDataCache, Display, TEXT("Files in %s will be touched."),*CachePath);
}
if (!bFailed && AccessDuration > SlowInitDuration)
{
UE_LOG(LogDerivedDataCache, Warning, TEXT("%s access is very slow (initialization took %.2lf seconds), consider disabling it."), *CachePath, AccessDuration);
}
if (!bReadOnly && !bFailed && bDeleteOldFiles && !FParse::Param(FCommandLine::Get(),TEXT("NODDCCLEANUP")) && FDDCCleanup::Get())
{
FDDCCleanup::Get()->AddFilesystem( CachePath, InDaysToDeleteUnusedFiles, InMaxNumFoldersToCheck, InMaxContinuousFileChecks );
}
}
/** return true if the cache is usable **/
bool IsUsable()
{
return !bFailed;
}
/** return true if this cache is writable **/
virtual bool IsWritable() override
{
return !bReadOnly;
}
/**
* Synchronous test for the existence of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
*/
virtual bool CachedDataProbablyExists(const TCHAR* CacheKey) override
{
#if ENABLE_DDC_STATS
static FName NAME_CachedDataProbablyExists(TEXT("CachedDataProbablyExists"));
FDDCScopeStatHelper Stat(CacheKey, NAME_CachedDataProbablyExists);
static FName NAME_FileDDCPath(TEXT("FileDDCPath"));
Stat.AddTag(NAME_FileDDCPath, CachePath);
#endif
check(!bFailed);
FString Filename = BuildFilename(CacheKey);
FDateTime TimeStamp = IFileManager::Get().GetTimeStamp(*Filename);
bool bExists = TimeStamp > FDateTime::MinValue();
if (bExists)
{
// Update file timestamp to prevent it from being deleted by DDC Cleanup.
if (bTouch ||
(!bReadOnly && (FDateTime::UtcNow() - TimeStamp).GetDays() > (DaysToDeleteUnusedFiles / 4)))
{
IFileManager::Get().SetTimeStamp(*Filename, FDateTime::UtcNow());
}
}
return bExists;
}
/**
* Synchronous retrieve of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @param OutData Buffer to receive the results, if any were found
* @return true if any data was found, and in this case OutData is non-empty
*/
virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& Data) override
{
#if ENABLE_DDC_STATS
static FName NAME_GetCachedData(TEXT("GetCachedData"));
FDDCScopeStatHelper Stat(CacheKey, NAME_GetCachedData);
static FName NAME_FileDDCPath(TEXT("FileDDCPath"));
static FName NAME_Retrieved(TEXT("Retrieved"));
Stat.AddTag(NAME_FileDDCPath, CachePath);
#endif
check(!bFailed);
FString Filename = BuildFilename(CacheKey);
double StartTime = FPlatformTime::Seconds();
if (FFileHelper::LoadFileToArray(Data,*Filename,FILEREAD_Silent))
{
double ReadDuration = FPlatformTime::Seconds() - StartTime;
double ReadSpeed = ReadDuration > 5.0 ? (Data.Num() / ReadDuration) / (1024.0 * 1024.0) : 100.0;
// Slower than 0.5MB/s?
UE_CLOG(ReadSpeed < 0.5, LogDerivedDataCache, Warning, TEXT("%s is very slow (%.2lfMB/s) when accessing %s, consider disabling it."), *CachePath, ReadSpeed, *Filename);
UE_LOG(LogDerivedDataCache, Verbose, TEXT("FileSystemDerivedDataBackend: Cache hit on %s"),*Filename);
#if ENABLE_DDC_STATS
Stat.AddTag(NAME_Retrieved, true);
#endif
return true;
}
UE_LOG(LogDerivedDataCache, Verbose, TEXT("FileSystemDerivedDataBackend: Cache miss on %s"),*Filename);
Data.Empty();
#if ENABLE_DDC_STATS
Stat.AddTag(NAME_Retrieved, false);
#endif
return false;
}
/**
* Asynchronous, fire-and-forget placement of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @param OutData Buffer containing the data to cache, can be destroyed after the call returns, immediately
* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
*/
virtual void PutCachedData(const TCHAR* CacheKey, TArray<uint8>& Data, bool bPutEvenIfExists) override
{
#if ENABLE_DDC_STATS
static FName NAME_PutCachedData(TEXT("PutCachedData"));
FDDCScopeStatHelper Stat(CacheKey, NAME_PutCachedData);
static FName NAME_FileDDCPath(TEXT("FileDDCPath"));
Stat.AddTag(NAME_FileDDCPath, CachePath);
#endif
check(!bFailed);
if (!bReadOnly)
{
if (bPutEvenIfExists || !CachedDataProbablyExists(CacheKey))
{
check(Data.Num());
FString Filename = BuildFilename(CacheKey);
FString TempFilename(TEXT("temp."));
TempFilename += FGuid::NewGuid().ToString();
TempFilename = FPaths::GetPath(Filename) / TempFilename;
bool bResult;
{
bResult = FFileHelper::SaveArrayToFile(Data, *TempFilename);
}
if (bResult)
{
if (IFileManager::Get().FileSize(*TempFilename) == Data.Num())
{
bool DoMove = !CachedDataProbablyExists(CacheKey);
if (bPutEvenIfExists && !DoMove)
{
DoMove = true;
RemoveCachedData(CacheKey, /*bTransient=*/ false);
}
if (DoMove)
{
if (!IFileManager::Get().Move(*Filename, *TempFilename, true, true, false, true))
{
UE_LOG(LogDerivedDataCache, Log, TEXT("FFileSystemDerivedDataBackend: Move collision, attempt at redundant update, OK %s."),*Filename);
}
else
{
UE_LOG(LogDerivedDataCache, Verbose, TEXT("FFileSystemDerivedDataBackend: Successful cache put to %s"),*Filename);
}
}
}
else
{
UE_LOG(LogDerivedDataCache, Warning, TEXT("FFileSystemDerivedDataBackend: Temp file is short %s!"),*TempFilename);
}
}
else
{
UE_LOG(LogDerivedDataCache, Warning, TEXT("FFileSystemDerivedDataBackend: Could not write temp file %s!"),*TempFilename);
}
// if everything worked, this is not necessary, but we will make every effort to avoid leaving junk in the cache
if (FPaths::FileExists(TempFilename))
{
IFileManager::Get().Delete(*TempFilename, false, false, true);
}
}
}
}
void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override
{
check(!bFailed);
if (!bReadOnly && (!bTransient || bPurgeTransient))
{
FString Filename = BuildFilename(CacheKey);
if (bTransient)
{
UE_LOG(LogDerivedDataCache,Verbose,TEXT("Deleting transient cached data. Key=%s Filename=%s"),CacheKey,*Filename);
}
IFileManager::Get().Delete(*Filename, false, false, true);
}
}
private:
/**
* Threadsafe method to compute the filename from the cachekey, currently just adds a path and an extension.
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @return filename built from the cache key
*/
FString BuildFilename(const TCHAR* CacheKey)
{
FString Key = FString(CacheKey).ToUpper();
for (int32 i = 0; i < Key.Len(); i++)
{
check(FChar::IsAlnum(Key[i]) || FChar::IsUnderscore(Key[i]) || Key[i] == L'$');
}
uint32 Hash = FCrc::StrCrc_DEPRECATED(*Key);
// this creates a tree of 1000 directories
FString HashPath = FString::Printf(TEXT("%1d/%1d/%1d/"),(Hash/100)%10,(Hash/10)%10,Hash%10);
return CachePath / HashPath / Key + TEXT(".udd");
}
/** Base path we are storing the cache files in. **/
FString CachePath;
/** If true, do not attempt to write to this cache **/
bool bReadOnly;
/** If true, we failed to write to this directory and it did not contain anything so we should not be used **/
bool bFailed;
/** If true, CachedDataProbablyExists will update the file timestamps. */
bool bTouch;
/** If true, allow transient data to be removed from the cache. */
bool bPurgeTransient;
/** Age of file when it should be deleted from DDC cache. */
int32 DaysToDeleteUnusedFiles;
};
FDerivedDataBackendInterface* CreateFileSystemDerivedDataBackend(const TCHAR* CacheDirectory, bool bForceReadOnly /*= false*/, bool bTouchFiles /*= false*/, bool bPurgeTransient /*= false*/, bool bDeleteOldFiles /*= false*/, int32 InDaysToDeleteUnusedFiles /*= 60*/, int32 InMaxNumFoldersToCheck /*= -1*/, int32 InMaxContinuousFileChecks /*= -1*/)
{
FFileSystemDerivedDataBackend* FileDDB = new FFileSystemDerivedDataBackend(CacheDirectory, bForceReadOnly, bTouchFiles, bPurgeTransient, bDeleteOldFiles, InDaysToDeleteUnusedFiles, InMaxNumFoldersToCheck, InMaxContinuousFileChecks);
if (!FileDDB->IsUsable())
{
delete FileDDB;
FileDDB = NULL;
}
return FileDDB;
}