Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/ModelViewViewModelBlueprint.Build.cs
patrick boutot a4220fc5fe MVVM: Remove the specialized viewmodel editor and use the Blueprint base editor instead.
#jira UE-182297
#preflight 64381b51df20983c41604681

[CL 25039205 by patrick boutot in ue5-main branch]
2023-04-14 09:07:11 -04:00

37 lines
691 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Collections.Generic;
using UnrealBuildTool;
public class ModelViewViewModelBlueprint : ModuleRules
{
public ModelViewViewModelBlueprint(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"FieldNotification",
"ModelViewViewModel",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"KismetCompiler",
"PropertyEditor",
"PropertyPath",
"SlateCore",
"Slate",
"UMG",
"UMGEditor",
"UnrealEd",
});
}
}