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UnrealEngineUWP/Engine/Source/Programs
Ben Marsh db2a6176af Horde: Rework directory packing algorithm for better data locality.
* Leaf node data is always packed at the start of the output stream, followed by chunk interior nodes, followed by directory nodes.
* Interior nodes now use the IoHash of the last serialized child node to determine slicing points. Previous implementation used a BuzHash from the start of the node, which resulted in not using a sliding window.

[CL 25815424 by Ben Marsh in ue5-main branch]
2023-06-06 10:14:15 -04:00
..
2023-04-27 10:37:07 -04:00
2023-05-19 06:16:13 -04:00