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daeebb2c6aa42880dbf48710f391d0ba64940e2b
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private
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Josh Adams b84453bc37 - Remove support for 32-bit Android, still have support for Arm64 and X64. Next checkin will delete the libs
#rb chris.babcock,jack.porter
#fyi chris.babcock,jack.porter

[CL 15056295 by Josh Adams in ue5-main branch]
2021-01-12 16:59:21 -04:00
..
AndroidTargetDevice.h
Removed ATC/ETC1 and Android PVR texture formats
2020-03-02 11:26:01 -05:00
AndroidTargetDevice.inl
…
AndroidTargetDeviceOutput.h
…
AndroidTargetDeviceOutput.inl
Change Android and iOS logging tags from [UE4] to [UE]
2021-01-04 09:37:25 -04:00
AndroidTargetPlatform.cpp
- Using new multiple-platform Config system to let MeshLOD and Texture cooking system to get ini settings as needed, instead of having each TargetPlatform LoadLocalIni (which was a cause of some bugs)
2020-10-14 09:45:12 -04:00
AndroidTargetPlatform.h
- Remove support for 32-bit Android, still have support for Arm64 and X64. Next checkin will delete the libs
2021-01-12 16:59:21 -04:00
AndroidTargetPlatformModule.cpp
[Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
2020-07-29 16:19:10 -04:00
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