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- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers. - Removed the hard-coded headroom constant used in OpenAL recently added. [CL 2611741 by Aaron McLeran in Main branch]
15 lines
526 B
INI
15 lines
526 B
INI
[Audio]
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AudioDeviceModuleName=ALAudio
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; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
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PlatformHeadroomDB=0
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[SystemSettings]
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r.setres=1280x720
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[/Script/SourceCodeAccess.SourceCodeAccessSettings]
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PreferredAccessor=NullSourceCodeAccessor
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[TextureStreaming]
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; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
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PoolSizeVRAMPercentage=70
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