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- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers. - Removed the hard-coded headroom constant used in OpenAL recently added. [CL 2611741 by Aaron McLeran in Main branch]
35 lines
1.2 KiB
INI
35 lines
1.2 KiB
INI
[Audio]
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AudioDeviceModuleName=ALAudio
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; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
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PlatformHeadroomDB=0
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[OnlineSubsystemMcp]
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benabled=false
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[SystemSettings]
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r.setres=800x600
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; These following settings have moved to the User inis and can be set from the editor
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; These old value are left as reference until all old code paths are removed
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;[BuildSettings]
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;HeapSize=1024
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;[HTML5DevicesWindows]
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;Firefox Nightly (64 bit)="C:/Program Files/Nightly/firefox.exe"
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;Firefox Nightly (32 bit)="C:/Program Files (x86)/Nightly/firefox.exe"
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;Firefox (32 bit)="C:/Program Files (x86)/Mozilla Firefox/firefox.exe"
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;Firefox Aurora (32 bit)="C:/Program Files (x86)/Aurora/firefox.exe"
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;Chrome="C:/Program Files (x86)/Google/Chrome/Application/chrome.exe"
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;all browsers on mac are 64 bit, 64 bit browsers can allocate more than 512MB of memory to around 1.5 GB.
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;[HTML5DevicesMac]
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;Safari="/Applications/Safari.app/Contents/MacOS/Safari"
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;Firefox="/Applications/Firefox.app/Contents/MacOS/firefox-bin"
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;Firefox (Aurora)="/Applications/FirefoxAurora.app/Contents/MacOS/firefox-bin"
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;[HTML5DevicesLinux]
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;Firefox="/usr/bin/firefox"
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;[HTML5SDKPaths]
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;Mac="/path/to/emscripten/sdk"
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