Files
UnrealEngineUWP/Engine/Config/HTML5/HTML5Engine.ini
Aaron McLeran dadb2b42db UE-17938 Adding ability to set a volume headroom per platform to better achieve platform consistency with respect to volume.
- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers.
- Removed the hard-coded headroom constant used in OpenAL recently added.

[CL 2611741 by Aaron McLeran in Main branch]
2015-07-06 18:06:48 -04:00

35 lines
1.2 KiB
INI

[Audio]
AudioDeviceModuleName=ALAudio
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[OnlineSubsystemMcp]
benabled=false
[SystemSettings]
r.setres=800x600
; These following settings have moved to the User inis and can be set from the editor
; These old value are left as reference until all old code paths are removed
;[BuildSettings]
;HeapSize=1024
;[HTML5DevicesWindows]
;Firefox Nightly (64 bit)="C:/Program Files/Nightly/firefox.exe"
;Firefox Nightly (32 bit)="C:/Program Files (x86)/Nightly/firefox.exe"
;Firefox (32 bit)="C:/Program Files (x86)/Mozilla Firefox/firefox.exe"
;Firefox Aurora (32 bit)="C:/Program Files (x86)/Aurora/firefox.exe"
;Chrome="C:/Program Files (x86)/Google/Chrome/Application/chrome.exe"
;all browsers on mac are 64 bit, 64 bit browsers can allocate more than 512MB of memory to around 1.5 GB.
;[HTML5DevicesMac]
;Safari="/Applications/Safari.app/Contents/MacOS/Safari"
;Firefox="/Applications/Firefox.app/Contents/MacOS/firefox-bin"
;Firefox (Aurora)="/Applications/FirefoxAurora.app/Contents/MacOS/firefox-bin"
;[HTML5DevicesLinux]
;Firefox="/usr/bin/firefox"
;[HTML5SDKPaths]
;Mac="/path/to/emscripten/sdk"