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UnrealEngineUWP
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dac3f0514dfc26a5b10fbdcd282dc7d4f0c24329
UnrealEngineUWP
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Engine
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Lauren Ridge
dac3f0514d
Merging //UE4/Dev-Main to Dev-VREditor (//UE4/Dev-VREditor) 3349153
...
#rb none [CL 3349529 by Lauren Ridge in Dev-VREditor branch]
2017-03-16 11:59:50 -04:00
..
Developer
Merging //UE4/Dev-Main to Dev-VREditor (//UE4/Dev-VREditor) 3349153
2017-03-16 11:59:50 -04:00
Editor
Merging //UE4/Dev-Main to Dev-VREditor (//UE4/Dev-VREditor) 3349153
2017-03-16 11:59:50 -04:00
Programs
Merging //UE4/Dev-Main to Dev-VREditor (//UE4/Dev-VREditor) 3349153
2017-03-16 11:59:50 -04:00
Runtime
Merging //UE4/Dev-Main to Dev-VREditor (//UE4/Dev-VREditor) 3349153
2017-03-16 11:59:50 -04:00
ThirdParty
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
2017-03-10 15:37:02 -05:00
UE4Client.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Editor.Target.cs
Make it easier to reproduce non-unity/non-pch errors when building locally - compile all modules by default for the UE4Editor target, and disable PCHs when doing a single file compile (currently assumes PCH is already built).
2017-02-02 15:29:11 -05:00
UE4Game.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Server.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00