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UnrealEngineUWP/Engine/Source/Runtime/AnimationCore
benoit gadreau 77439b7338 Constraints in Sequencer experiments
#jira UE-140598
#rb mike.zyracki
#fyi chase.cooper
#preflight 62820966fa65e101e5ca23b9

This is a first prototype of a constraints manager system.

note: have a look at the jira description for the features leading this work

The current design is based on the idea of having a unique constraint manager that stores several constraints (UTickableConstraint).
Each constraint holds a tick function (FConstraintTickFunction) that can register one or several functions (represented by a basic TFunction) that are evaluated when calling
the FConstraintTickFunction::ExecuteTick function. This FConstraintTickFunction can basically represent anything.

[CL 20221291 by benoit gadreau in ue5-main branch]
2022-05-16 04:56:23 -04:00
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