Files
UnrealEngineUWP/Engine/Source/Developer/AutomationWindow/AutomationWindow.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

53 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AutomationWindow : ModuleRules
{
public AutomationWindow(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"AutomationController",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"InputCore",
"ApplicationCore",
"Slate",
"SlateCore",
"CoreUObject",
"Json",
"JsonUtilities",
"AutomationTest"
}
);
// Added more direct dependencies to the editor for testing functionality
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"Kismet",
"Engine", // Needed for UWorld/GWorld to find current level
}
);
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"SessionServices",
}
);
}
}
}