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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP/Engine/Source/Runtime/StaticMeshDescription/Private
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halfdan ingvarsson def40f8c58 Skeletal Mesh: When converting from import model to mesh description, don't ditch all normals/tangents even if some are broken. Instead, re-create the broken normals/tangents as needed.
#rb Alexis.Matte
#rnx

[CL 32009385 by halfdan ingvarsson in ue5-main branch]
2024-03-04 21:06:34 -05:00
..
StaticMeshAttributes.cpp
…
StaticMeshDescription.cpp
…
StaticMeshDescriptionModule.cpp
…
StaticMeshOperations.cpp
Skeletal Mesh: When converting from import model to mesh description, don't ditch all normals/tangents even if some are broken. Instead, re-create the broken normals/tangents as needed.
2024-03-04 21:06:34 -05:00
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