Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/MobileReflectionEnvironmentCapture.h
christopher waters d26b2c339c Removing more header includes of ScenePrivate.h. Also cleaning up other includes alongside this.
#preflight 63b4f63e717a593ee714bfae

[CL 23580147 by christopher waters in ue5-main branch]
2023-01-04 15:45:44 -05:00

22 lines
763 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
class FGlobalShaderMap;
class FRDGBuilder;
class FRDGTexture;
class FScene;
class FTexture;
template<int32 MaxSHOrder> class TSHVectorRGB;
typedef TSHVectorRGB<3> FSHVectorRGB3;
namespace MobileReflectionEnvironmentCapture
{
void ComputeAverageBrightness(FRDGBuilder& GraphBuilder, FGlobalShaderMap* ShaderMap, FRDGTexture* CubemapTexture, float* OutAverageBrightness);
FRDGTexture* FilterReflectionEnvironment(FRDGBuilder& GraphBuilder, FGlobalShaderMap* ShaderMap, FRDGTexture* CubemapTexture, FSHVectorRGB3* OutIrradianceEnvironmentMap);
void CopyToSkyTexture(FRDGBuilder& GraphBuilder, FScene* Scene, FRDGTexture* CubemapTexture, FTexture* ProcessedTexture);
}