Files
UnrealEngineUWP/Engine/Source/Runtime/NonRealtimeAudioRenderer/NonRealtimeAudioRenderer.Build.cs
jimmy smith cf2e6af0dd [Resubmit] Delete deprecated usage of GetRuntimeFormat and CreateCompressedInfo
#rb Aaron.McLeran

[CL 30580918 by jimmy smith in ue5-main branch]
2024-01-11 17:33:06 -05:00

34 lines
833 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NonRealtimeAudioRenderer : ModuleRules
{
public NonRealtimeAudioRenderer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePathModuleNames.Add("AudioMixer");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AudioMixerCore",
"SignalProcessing",
"AudioMixer",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile",
"libOpus",
"UELibSampleRate"
);
}
}
}