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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/Private/Components
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jimmy andrews 961bfeea01 Add cvar geometry.DynamicMesh.MaxComplexCollisionTriCount to prevent dynamic mesh components with many triangles from auto-generating complex collision.
+ Make complex collision wireframe only render on the base dynamic mesh proxy if the complex collision is provided.
+ add helper to update physics/etc consistently after mesh changes
#rb rinat.abdrashitov

[CL 32003960 by jimmy andrews in ue5-main branch]
2024-03-04 18:02:09 -05:00
..
BaseDynamicMeshComponent.cpp
Add option for dynamic mesh component to use static render path instead of dynamic
2024-03-01 13:43:42 -05:00
BaseDynamicMeshSceneProxy.cpp
Add cvar geometry.DynamicMesh.MaxComplexCollisionTriCount to prevent dynamic mesh components with many triangles from auto-generating complex collision.
2024-03-04 18:02:09 -05:00
DynamicMeshComponent.cpp
Add cvar geometry.DynamicMesh.MaxComplexCollisionTriCount to prevent dynamic mesh components with many triangles from auto-generating complex collision.
2024-03-04 18:02:09 -05:00
DynamicMeshSceneProxy.h
Add option for dynamic mesh component to use static render path instead of dynamic
2024-03-01 13:43:42 -05:00
MeshRenderDecomposition.cpp
…
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