Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/DynamicMesh
History
jimmy andrews a4182e8dfb fix incorrect invalid-ID check in SplitInteriorVertexTrianglesIntoSubsets (to fix crash in bevel code)
#jira UE-206344
#rb David.Hill

[CL 31359015 by jimmy andrews in ue5-main branch]
2024-02-09 17:34:40 -05:00
..
Operations
improve performance for merging coincident edges and fix test coverage
2024-01-29 20:32:28 -05:00
ColliderMesh.cpp
Moved some bool-taking container wrappers over to using EAllowShrinking.
2024-01-19 05:12:44 -05:00
DynamicBoneAttribute.cpp
…
DynamicMesh3_Edits.cpp
…
DynamicMesh3_Queries.cpp
…
DynamicMesh3_Serialization.cpp
…
DynamicMesh3.cpp
…
DynamicMeshAttributeSet.cpp
…
DynamicMeshChangeTracker.cpp
…
DynamicMeshOverlay.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
MeshAdapterUtil.cpp
…
MeshAttributeUtil.cpp
…
MeshBones.cpp
…
MeshIndexMappings.cpp
…
MeshIndexUtil.cpp
fix incorrect invalid-ID check in SplitInteriorVertexTrianglesIntoSubsets (to fix crash in bevel code)
2024-02-09 17:34:40 -05:00
MeshNormals.cpp
…
MeshTangents.cpp
…
MeshTransforms.cpp
…
NonManifoldMappingSupport.cpp
…
Powered by Gitea Page: 1058ms Template: 13ms
English
English
Licenses API