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izzy
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UnrealEngineUWP
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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryCore
/
Private
/
DynamicMesh
History
jimmy andrews
a4182e8dfb
fix incorrect invalid-ID check in SplitInteriorVertexTrianglesIntoSubsets (to fix crash in bevel code)
...
#jira UE-206344 #rb David.Hill [CL 31359015 by jimmy andrews in ue5-main branch]
2024-02-09 17:34:40 -05:00
..
Operations
improve performance for merging coincident edges and fix test coverage
2024-01-29 20:32:28 -05:00
ColliderMesh.cpp
Moved some bool-taking container wrappers over to using EAllowShrinking.
2024-01-19 05:12:44 -05:00
DynamicBoneAttribute.cpp
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DynamicMesh3_Edits.cpp
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DynamicMesh3_Queries.cpp
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DynamicMesh3_Serialization.cpp
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DynamicMesh3.cpp
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DynamicMeshAttributeSet.cpp
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DynamicMeshChangeTracker.cpp
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DynamicMeshOverlay.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
MeshAdapterUtil.cpp
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MeshAttributeUtil.cpp
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MeshBones.cpp
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MeshIndexMappings.cpp
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MeshIndexUtil.cpp
fix incorrect invalid-ID check in SplitInteriorVertexTrianglesIntoSubsets (to fix crash in bevel code)
2024-02-09 17:34:40 -05:00
MeshNormals.cpp
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MeshTangents.cpp
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MeshTransforms.cpp
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NonManifoldMappingSupport.cpp
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