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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP/Engine/Source/Runtime/GameplayDebugger/Private
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jodon karlik ade65f47ea If the Gameplay Debugger is active while quitting, then restore the temporarily disabled GAreScreenMessagesEnabled flag (which allows messages to log to the screen).
Previously, quitting the game (e.g. ending PIE) while the Gameplay Debugger was active would prevent further messages from being logged to the screen in subsequent plays.

#rb Mieszko.Zielinski

[CL 31728031 by jodon karlik in ue5-main branch]
2024-02-22 13:27:31 -05:00
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GameplayDebuggerAddonBase.cpp
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GameplayDebuggerAddonManager.cpp
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GameplayDebuggerCategory.cpp
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GameplayDebuggerCategoryReplicator.cpp
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GameplayDebuggerConfig.cpp
Replaced RemoveAt(N, 1, EAllowShrinking::*) with RemoveAt(N, EAllowShrinking::*).
2024-02-19 16:51:58 -05:00
GameplayDebuggerExtension_HUD.cpp
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GameplayDebuggerExtension_Spectator.cpp
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GameplayDebuggerExtension.cpp
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GameplayDebuggerLocalController.cpp
If the Gameplay Debugger is active while quitting, then restore the temporarily disabled GAreScreenMessagesEnabled flag (which allows messages to log to the screen).
2024-02-22 13:27:31 -05:00
GameplayDebuggerModule.cpp
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GameplayDebuggerPlayerManager.cpp
Replaced RemoveAt(N, 1, EAllowShrinking::*) with RemoveAt(N, EAllowShrinking::*).
2024-02-19 16:51:58 -05:00
GameplayDebuggerRenderingComponent.cpp
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GameplayDebuggerTypes.cpp
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