Files
UnrealEngineUWP/Engine/Source/Runtime/ApplicationCore/Private/IOS
josh adams a25f5c0cc1 - Fixed Xcode proejct generation/compiling/booting for Vision Pro hardware
- Commandline in Xcode is now used, if we want Swift to set the CL, we'll have to pause the engine startup sooner
- Added auto-launch timer to the SwiftUI window for easier development (don't need to wear the VP) to debug startup crashes, etc
- Depth texture was too big, so halved the resolution of the viewports (work in progress)
- Currently asserting in XR code, or crashing in compositor services code
#rb Jeff.Fisher

#changelist validated
#virtualized

[CL 31347927 by josh adams in ue5-main branch]
2024-02-09 13:21:33 -05:00
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