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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082269 by henrik karlsson in ue5-main branch]
40 lines
928 B
C++
40 lines
928 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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namespace UE::PropertyViewer
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{
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class FPropertyValueFactory;
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}
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/**
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* Advanced Widgets module
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*/
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class FAdvancedWidgetsModule : public IModuleInterface
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{
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public:
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static ADVANCEDWIDGETS_API FAdvancedWidgetsModule& GetModule();
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static ADVANCEDWIDGETS_API FAdvancedWidgetsModule* GetModulePtr();
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/**
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* Called right after the plugin DLL has been loaded and the plugin object has been created
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*/
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ADVANCEDWIDGETS_API virtual void StartupModule();
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/**
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* Called before the plugin is unloaded, right before the plugin object is destroyed.
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*/
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ADVANCEDWIDGETS_API virtual void ShutdownModule();
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public:
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ADVANCEDWIDGETS_API UE::PropertyViewer::FPropertyValueFactory& GetPropertyValueFactory() const;
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private:
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TUniquePtr<UE::PropertyViewer::FPropertyValueFactory> PropertyValueFactory;
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};
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