Files
UnrealEngineUWP/Engine/Source/Runtime/AdvancedWidgets/Public/AdvancedWidgetsModule.h
henrik karlsson 5db685f97d [Engine]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds

[CL 26082269 by henrik karlsson in ue5-main branch]
2023-06-17 18:13:06 -04:00

40 lines
928 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
namespace UE::PropertyViewer
{
class FPropertyValueFactory;
}
/**
* Advanced Widgets module
*/
class FAdvancedWidgetsModule : public IModuleInterface
{
public:
static ADVANCEDWIDGETS_API FAdvancedWidgetsModule& GetModule();
static ADVANCEDWIDGETS_API FAdvancedWidgetsModule* GetModulePtr();
/**
* Called right after the plugin DLL has been loaded and the plugin object has been created
*/
ADVANCEDWIDGETS_API virtual void StartupModule();
/**
* Called before the plugin is unloaded, right before the plugin object is destroyed.
*/
ADVANCEDWIDGETS_API virtual void ShutdownModule();
public:
ADVANCEDWIDGETS_API UE::PropertyViewer::FPropertyValueFactory& GetPropertyValueFactory() const;
private:
TUniquePtr<UE::PropertyViewer::FPropertyValueFactory> PropertyValueFactory;
};