This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
UnrealBuildTool
/
Modes
History
joe kirchoff
10b42fe8a3
UnrealBuildTool: Simplify GenerateClangDatabase, support -IncludeHeaders, generate ispc headers first by default
...
#rnx [CL 31784645 by joe kirchoff in ue5-main branch]
2024-02-23 19:10:49 -05:00
..
AggregateClangTimingInfo.cs
…
AggregateParsedTimingInfo.cs
…
AnalyzeMode.cs
…
BuildMode.cs
[Backout] - CL31475985
2024-02-16 18:44:57 -05:00
CleanMode.cs
…
ClReproMode.cs
…
DeployMode.cs
…
ExecuteMode.cs
…
FixIncludePathsMode.cs
…
GenerateClangDatabase.cs
UnrealBuildTool: Simplify GenerateClangDatabase, support -IncludeHeaders, generate ispc headers first by default
2024-02-23 19:10:49 -05:00
GenerateProjectFilesMode.cs
PR
#11383
: Project Generator for VS Workspace support
2024-01-30 14:45:10 -05:00
InlineGeneratedCpps.cs
…
IWYUMode.cs
Headers in /Internal/ folders don't need their includes deprecated.
2023-12-07 18:14:27 -05:00
JsonExportMode.cs
…
ParseMsvcTimingInfo.cs
…
PipInstallMode.cs
PipInstall: Enforce hash-checking by default, add settings for hash chech and index-url overrides
2024-02-12 12:30:48 -05:00
PrintBuildGraphInfo.cs
…
ProfileUnitySizesMode.cs
…
QueryMode.cs
UnrealBuildTool: Support -LoadTargets for Querying available targets that will load each Target.cs so the actual list of supported platforms and configurations can be returned
2023-12-11 19:20:58 -05:00
QueryTargetsMode.cs
- Added a method for Shared build environment builds to have certain modules marked as caring about SDK version overrides for some platforms - if any of those platforms are overridden, the DLL will be written to the project Binaries dir instead of Engine (set bAllowSDKOverrideModulesWithSharedEnvironment = true in a Target.cs)
2024-02-20 18:39:20 -05:00
ServerMode.cs
…
SetupPlatformsMode.cs
…
TestMode.cs
…
UnrealHeaderToolMode.cs
…
ValidatePlatformsMode.cs
…
WriteDocumentationMode.cs
…
WriteMetadataMode.cs
…