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* Added hint to unmapfileview to be able to add useful information to asserts on fails * Added error handling for vsnprintf returning error * Fixed memory stomp in unit test * Removed usage of %hs on non-windows since asan complains about it * Changed UBA_USE_MIMALLOC to always be defined and be 0 or 1 instead of using ifdef * Enabled mimalloc on linux [CL 31355077 by henrik karlsson in ue5-main branch]
6 lines
100 B
C
6 lines
100 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#if UBA_USE_MIMALLOC
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#include "static.c"
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#endif
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