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UnrealEngineUWP
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UnrealEngineUWP
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EpicGames.UHT
History
tim smith
3d6e0a7b29
Fixed UHT issue where code generation would fail to generate valid code if the header file had multiple '.'s in the file name.
...
#rb Tim.Smith [CL 31868274 by tim smith in ue5-main branch]
2024-02-28 07:02:17 -05:00
..
Exporters
Fixed UHT issue where code generation would fail to generate valid code if the header file had multiple '.'s in the file name.
2024-02-28 07:02:17 -05:00
Parsers
Added support for parsing new properties
2024-01-25 11:29:18 -05:00
Specifiers
Added missing Property Flag parsing code added in cl 30258132
2023-12-18 14:10:36 -05:00
Tables
…
Tokenizer
Added UHT support for `
UE_DEPRECATED(all, "...")
` macro, which is already used in the engine and will serve as a way to leave the UE_DEPRECATED mark on code that has been deprecated for more than 2 engine versions but has to stay in the codebase "forever" because it's reflected (UPROPERTY, UFUNCTION, UCLASS, USTRUCT).
2024-02-19 15:38:08 -05:00
Types
Added support for parsing new properties
2024-01-25 11:29:18 -05:00
Utils
Improved error message when identifiers contain more than one namespace.
2024-02-09 10:22:18 -05:00
.editorconfig
…
EpicGames.UHT.csproj
…