Files
UnrealEngineUWP/Engine/Source/Programs/IoStoreOnDemand/Private/IasTool.cpp
martin ridgers a4ebff9382 IasTool skeleton with Test command
#rb paul.chipchase
#rnx

[CL 31041354 by martin ridgers in ue5-main branch]
2024-01-31 05:49:04 -05:00

41 lines
1021 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include <CoreGlobals.h>
#include <HAL/LowLevelMemTracker.h>
#include <HAL/Platform.h>
#include <LaunchEngineLoop.h>
#include <Modules/ModuleManager.h>
#include <Misc/ScopeExit.h>
#include <RequiredProgramMainCPPInclude.h>
IMPLEMENT_APPLICATION(IasTool, "IasTool");
////////////////////////////////////////////////////////////////////////////////
namespace UE::IO::IAS::Tool {
int32 Main(int32, TCHAR*[]);
} // namespace UE::IO::IAS
////////////////////////////////////////////////////////////////////////////////
INT32_MAIN_INT32_ARGC_TCHAR_ARGV()
{
FTaskTagScope Scope(ETaskTag::EGameThread);
if (int Ret = GEngineLoop.PreInit(ArgC, ArgV, TEXT("-stdout")); Ret != 0)
{
return Ret;
}
ON_SCOPE_EXIT {
LLM(FLowLevelMemTracker::Get().UpdateStatsPerFrame());
RequestEngineExit(TEXT("Exiting"));
FEngineLoop::AppPreExit();
FModuleManager::Get().UnloadModulesAtShutdown();
FEngineLoop::AppExit();
};
return UE::IO::IAS::Tool::Main(ArgC, ArgV);
}