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UnrealEngineUWP/Engine/Source/Programs/CSVTools/PerfReportTool/Summaries/BucketSummary.cs
ben woodhouse 3ab21db8c2 PerfReportTool 4.227.0
Make summaries and graphs collapsible. Summaries can start collapsed if specified in xml via the "collapsed" attribute.
Add a new HtmlSection helper class to assist with this.
We may later want to extend this functionality to add a top level hierarchy to the report, allowing us to have high level sections with multiple summaries in them.

[FYI] tyler.staples

[CL 30660748 by ben woodhouse in ue5-main branch]
2024-01-17 11:57:59 -05:00

153 lines
4.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using PerfReportTool;
using CSVStats;
namespace PerfSummaries
{
class BucketSummary : Summary
{
public BucketSummary(XElement element, XmlVariableMappings vars, string baseXmlDirectory)
{
ReadStatsFromXML(element, vars);
Title = element.GetSafeAttribute(vars, "title", "Untitled Bucket Summary");
XElement BucketElement = element.Element("buckets");
bool ReportOutOfRangeDefault = BucketElement.GetSafeAttribute<bool>(vars, "reportOutOfRange", false);
ReportBelowRange = BucketElement.GetSafeAttribute<bool>(vars, "reportBelowRange", ReportOutOfRangeDefault);
ReportAboveRange = BucketElement.GetSafeAttribute<bool>(vars, "reportAboveRange", ReportOutOfRangeDefault);
string[] XmlBuckets = BucketElement.Value.Split(',');
Buckets = new double[XmlBuckets.Length];
for (int i = 0; i < XmlBuckets.Length; i++)
{
Buckets[i] = Convert.ToDouble(XmlBuckets[i], System.Globalization.CultureInfo.InvariantCulture);
}
LowEndColor = new Colour(1.0f, 1.0f, 1.0f, 1.0f);
HighEndColor = new Colour(1.0f, 1.0f, 1.0f, 1.0f);
XElement ColorElement = element.Element("colorDisplay");
if (ColorElement != null)
{
LowEndColor = new Colour(ColorElement.GetSafeAttribute<string>(vars, "lowEndColor"));
HighEndColor = new Colour(ColorElement.GetSafeAttribute<string>(vars, "highEndColor"));
}
}
public BucketSummary() { }
public override string GetName() { return "bucketsummary"; }
public override HtmlSection WriteSummaryData(bool bWriteHtml, CsvStats csvStats, CsvStats csvStatsUnstripped, bool bWriteSummaryCsv, SummaryTableRowData rowData, string htmlFileName)
{
// Only HTML reporting is supported (does not summary table row data)
if (!bWriteHtml)
{
return null;
}
if (Buckets.Length == 0)
{
return null;
}
HtmlSection htmlSection = new HtmlSection(Title, bStartCollapsed);
htmlSection.WriteLine(" <table border='0' style='width:1000'>");
htmlSection.WriteLine(" <tr><td></td>");
List<string> Hitches = new List<string>();
if (ReportBelowRange)
{
htmlSection.WriteLine(" <th> <" + Buckets[0].ToString("0") + "</b></td>");
}
for (int i = 1; i < Buckets.Length; ++i)
{
double Begin = Buckets[i - 1];
double End = Buckets[i];
htmlSection.WriteLine(" <th> [" + Begin.ToString("0") + ", " + End.ToString("0") + ")"+ "</b></td>");
}
if (ReportAboveRange)
{
htmlSection.WriteLine(" <th> >=" + Buckets.Last().ToString("0") + "</b></td>");
}
htmlSection.WriteLine(" </tr>");
foreach (string unitStat in stats)
{
string StatToCheck = unitStat.Split('(')[0];
StatSamples Stats = csvStats.GetStat(StatToCheck.ToLower());
if (Stats == null)
{
continue;
}
Hitches.Clear();
htmlSection.WriteLine(" <tr><td><b>" + StatToCheck + "</b></td>");
Hitches.Add(StatToCheck);
int[] BucketCounts = new int[Buckets.Length + 1];
int TotalSamples = Stats.GetNumSamples();
TotalSamples -= 2; // First and last frames are not counted in GetCountOfFramesAtOrOverBudget.
BucketCounts[0] = TotalSamples - Stats.GetCountOfFramesAtOrOverBudget((float)Buckets[0]);
int SamplesAccountedFor = BucketCounts[0];
for (int i = 0; i < Buckets.Length - 1; ++i)
{
double Begin = Buckets[i];
double End = Buckets[i + 1];
int BeginCount = (int)Stats.GetCountOfFramesAtOrOverBudget((float)Buckets[i]);
int EndCount = (int)Stats.GetCountOfFramesAtOrOverBudget((float)Buckets[i + 1]);
int BucketCount = BeginCount - EndCount;
BucketCounts[i + 1] = BucketCount;
SamplesAccountedFor += BucketCount;
}
BucketCounts[BucketCounts.Length - 1] = TotalSamples - SamplesAccountedFor;
int FirstIndex = ReportBelowRange ? 0 : 1;
int IndexCount = ReportAboveRange ? BucketCounts.Length : BucketCounts.Length - 1;
int HighestBucketCount = 0;
for (int i = FirstIndex; i < IndexCount; ++i)
{
HighestBucketCount = Math.Max(HighestBucketCount, BucketCounts[i]);
}
Colour White = new Colour(1.0f, 1.0f, 1.0f, 1.0f);
for (int i = FirstIndex; i < IndexCount; ++i)
{
int Count = BucketCounts[i];
float T = (float)i / (float)(IndexCount - 1);
Colour Color = Colour.LerpUsingHSV(LowEndColor, HighEndColor, T);
float Intensity = Count / (float)HighestBucketCount;
Color = Colour.Lerp(White, Color, Intensity);
string ColorString = Color.ToHTMLString();
htmlSection.WriteLine(" <td bgcolor=" + ColorString + ">" + Count.ToString("0") + "</td>");
Hitches.Add(Count.ToString("0"));
}
htmlSection.WriteLine(" </tr>");
}
htmlSection.WriteLine(" </table>");
return htmlSection;
}
public double[] Buckets;
public string Title;
public bool ReportBelowRange;
public bool ReportAboveRange;
public Colour LowEndColor;
public Colour HighEndColor;
};
}