Files
UnrealEngineUWP/Engine/Source/Editor/ViewportInteraction/ViewportInteraction.Build.cs
dmitriy dyomin e947de61d9 Moved FReadOnlyCVARCache to RenderCore module
Cleaned up and made more rendering read-only cvars go through this cache
It now can cache platform specific cvars, in non-editor builds
#rb jack.porter

[CL 29681907 by dmitriy dyomin in ue5-main branch]
2023-11-13 09:13:11 -05:00

34 lines
811 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class ViewportInteraction : ModuleRules
{
public ViewportInteraction(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EditorFramework",
"UnrealEd",
"Slate",
"SlateCore",
"RenderCore",
"RHI"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"LevelEditor"
}
);
}
}
}