Files
UnrealEngineUWP/Engine/Source/Editor/DataLayerEditor
jeanfrancois dube df6acf18b3 World Partition:
- FEditorLoadedActorCache was reporting unregistered loaded actors and the code that was using it was expecting registered actors.
- Replaced FEditorLoadedActorCache by FWorldPartitionHelpers::GetLoadedActorGuidsForLevel that gathers registered actors GUIDs and updated callers.
- UWorldPartition::Tick is now private to avoid code like LandscapeEditorUtils::SaveLandscapeProxies doing manual ticks to get around unwanted internal behaviors.
- TExternalDirtyActorsTracker can now filter out tracked actors depending on the parent class wanted behavior.
- Don't track dirty actors coming from non transactional operations.

#rb chris.tchou

[CL 32133372 by jeanfrancois dube in ue5-main branch]
2024-03-08 17:00:42 -05:00
..
2024-03-08 17:00:42 -05:00
2024-02-23 08:42:17 -05:00