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- FEditorLoadedActorCache was reporting unregistered loaded actors and the code that was using it was expecting registered actors. - Replaced FEditorLoadedActorCache by FWorldPartitionHelpers::GetLoadedActorGuidsForLevel that gathers registered actors GUIDs and updated callers. - UWorldPartition::Tick is now private to avoid code like LandscapeEditorUtils::SaveLandscapeProxies doing manual ticks to get around unwanted internal behaviors. - TExternalDirtyActorsTracker can now filter out tracked actors depending on the parent class wanted behavior. - Don't track dirty actors coming from non transactional operations. #rb chris.tchou [CL 32133372 by jeanfrancois dube in ue5-main branch]