Files
UnrealEngineUWP/Engine/Source/Editor/AnimationEditorWidgets/Private/AnimationEditorWidgetsModule.cpp
helge mathee 1272250af8 SchematicGraph: Implement auto grouping nodes
#rb sara.schvartzman
#jira UE-202789
#rnx

[CL 30629951 by helge mathee in ue5-main branch]
2024-01-16 04:24:06 -05:00

34 lines
692 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "SchematicGraphPanel/SchematicGraphStyle.h"
#include "SchematicGraphPanel/SchematicGraphDefines.h"
DEFINE_LOG_CATEGORY(LogSchematicGraph);
class FAnimationEditorWidgetsModule
: public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule() override
{
(void)FSchematicGraphStyle::Get();
}
virtual void ShutdownModule() override
{
}
};
FSchematicGraphStyle& FSchematicGraphStyle::Get()
{
static FSchematicGraphStyle Inst;
return Inst;
}
IMPLEMENT_MODULE(FAnimationEditorWidgetsModule, AnimationEditorWidgets);