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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP/Engine/Source/Developer/Zen
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zousar shaker 404a8affe6 Attempt shut down of running zenserver process if we find a locked lock file but the pid registered in the lock file can't be found.
If a pid can not be found when finding a matching desired/effective port, keep looking if any other state has a matching port.
Hardened and added logging to NativeIsProcessRunning.

Run of Low Level Tests in Main  here: https://horde.devtools.epicgames.com/job/65e81c5d156d6df40d304906

#jira UE-207039
#rb Zousar.Shaker

#ushell-cherrypick of 31938454 by swarm

[CL 32068216 by zousar shaker in ue5-main branch]
2024-03-06 16:52:12 -05:00
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Internal
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Private
Attempt shut down of running zenserver process if we find a locked lock file but the pid registered in the lock file can't be found.
2024-03-06 16:52:12 -05:00
Public/Experimental
Identify zenserver as Unreal Zen Storage Server in messagebox dialogs and accompanying logs for high priority messages. Ensure google drive warning follows the same messagebox/log logic as other prompts. Eliminate the use of RequestExit from within ZenServerInterface, failure should not force process shutdown.
2024-03-05 11:23:40 -05:00
Tests
Partial backout (test only) while failure on Linux is investigated.
2024-02-10 13:08:08 -05:00
Zen.Build.cs
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