Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private
History
halfdan ingvarsson 168fcbee1a Skeletal Mesh: Change storage of morph target normals to be on vertex instances rather than vertices, to match how the base normals are stored. Add a backward compatibility path for skeletal meshes imported from Alembic files that have manually constructed UMorphTargets to support non-standard normals on the morph targets.
#jira UE-204464
#rb benoit.gadreau
#rnx

[CL 31566631 by halfdan ingvarsson in ue5-main branch]
2024-02-16 11:06:04 -05:00
..
LODUtilities.cpp
Skeletal Mesh: Change storage of morph target normals to be on vertex instances rather than vertices, to match how the base normals are stored. Add a backward compatibility path for skeletal meshes imported from Alembic files that have manually constructed UMorphTargets to support non-standard normals on the morph targets.
2024-02-16 11:06:04 -05:00
SkeletalMeshNotifier.cpp
…
StaticToSkeletalMeshConverter.cpp
Skeletal Mesh: Change the import storage to use FMeshDescription instead of FSkeletalMeshImportData. This includes deprecating the USkeletalMesh::LoadLODImportedData and friends, in lieu of an API more similar to the one on UStaticMesh (GetMeshDescription/CommitMeshDescription/etc).
2024-01-19 00:37:06 -05:00
Powered by Gitea Page: 1097ms Template: 11ms
English
English
Licenses API