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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP/Engine/Source/Developer/Horde/Private
History
christopher waters 5a0e169c6d Getting more headers compiling solo on Win64.
#rb joe.kirchoff, henrik.karlsson

[CL 31663239 by christopher waters in ue5-main branch]
2024-02-20 18:57:35 -05:00
..
Compute
Added timeout value to ReadResponse() to avoid hanging when reading feedback from Horde agent.
2023-12-14 17:21:55 -05:00
Server
Horde: Add a typed HTTP client for communicating with the Horde server. Removes boilerplate code for getting an access token, configuring request objects, and parsing responses. Synchronous for now.
2023-12-04 10:09:40 -05:00
Storage
Getting more headers compiling solo on Win64.
2024-02-20 18:57:35 -05:00
Horde.cpp
Horde: Remove hard-coded Horde URL from code exposed to licensees.
2023-12-06 09:11:31 -05:00
HordeHttpClient.cpp
Use UE_HORDE_TOKEN environment variable instead of OIDC login when unattended due to lack of user interaction on farm builds.
2024-01-17 14:31:12 -05:00
HordePlatform.cpp
Build fix on Mac/Linux editor.
2023-11-24 09:40:22 -05:00
HordePlatform.h
Horde: Initial port of EpicGames.Horde storage library to C++.
2023-11-30 15:43:35 -05:00
SharedBufferView.cpp
Horde: Initial port of EpicGames.Horde storage library to C++.
2023-11-30 15:43:35 -05:00
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