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- enabled using r.ManyLights.HardwareRayTracing.EvaluateMaterialMode Implementation: - identify which segments/geometries use alpha masked material in LumenHardwareRayTracingHitGroupData. - modified HardwareRayTraceLightSamples to ignore hits on alpha masked triangle when pass supports continuation and has material evaluation disabled. - compact and retrace unfinished rays using material evaluation. #rb Krzysztof.Narkowicz [CL 31652932 by tiago costa in ue5-main branch]
7 lines
144 B
C
7 lines
144 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#define LUMEN_MAX_VIEWS 2
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#define LUMEN_MATERIAL_SHADER_INDEX_MASK 0x0FFFFFFF
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