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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP/Engine/Shaders/Private/InstanceCulling
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wouter dek 8f310241b2 Use DoubleFloat instead of tile+offset in various systems on GPU to improve numerical precision.
#jira UE-171685
#rb Charles.deRousiers, tim.doerries

[CL 30763421 by wouter dek in ue5-main branch]
2024-01-21 21:02:35 -05:00
..
BuildInstanceDrawCommands.usf
Fix robomerge conflict for...
2024-01-09 13:53:59 -05:00
CompactVisibleInstances.usf
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InstanceCompactionCommon.ush
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InstanceCullingCommon.ush
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InstanceCullingLoadBalancer.ush
Per-instance static/dynamic caching and support clipmap-level-specific WPO disable distance
2023-12-12 15:12:11 -05:00
InstanceCullingOcclusionQuery.usf
Use DoubleFloat instead of tile+offset in various systems on GPU to improve numerical precision.
2024-01-21 21:02:35 -05:00
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