Files
UnrealEngineUWP/Engine/Programs/LiveLinkHub/Config/DefaultEngine.ini
jeremie roy fc1e4693ea Resubmit backed out change with modifications - CL32075832
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LiveLinkHub - Stage Vicon plugin if present

Stage missing vicon dependencies in livelinkhub
Fix Optitrack plugin not working in UEFN distribution because of wrong path in LLH's staging config.

#rb Geoffrey.Douglas
#jira UE-208674

[CL 32105664 by jeremie roy in ue5-main branch]
2024-03-07 18:28:46 -05:00

41 lines
1.3 KiB
INI

[URL]
GameNameShort=LLH
[Plugins]
+ProgramEnabledPlugins="LiveLink"
+ProgramEnabledPlugins="LiveLinkHub"
+ProgramEnabledPlugins="LiveLinkLens"
+ProgramEnabledPlugins="LiveLinkCamera"
+ProgramEnabledPlugins="LensComponent"
+ProgramEnabledPlugins="LiveLinkInputDevice"
+ProgramEnabledPlugins="StructUtils"
+ProgramEnabledPlugins="ContentBrowserAssetDataSource"
+ProgramEnabledPlugins="PropertyAccessEditor"
+ProgramEnabledPlugins="PythonScriptPlugin"
+ProgramEnabledPlugins="CameraCalibrationCore"
+ProgramEnabledPlugins="ProceduralMeshComponent"
; Optional plugins, will not cause an error if disabled.
+ProgramOptionalPlugins="AppleARKitFaceSupport"
+ProgramOptionalPlugins="LiveLinkViconDataStream"
+ProgramOptionalPlugins="Smartsuit"
+ProgramOptionalPlugins="PoseAILiveLink"
+ProgramOptionalPlugins="LiveLinkMVNPlugin"
+ProgramOptionalPlugins="MocopiLiveLink"
+ProgramOptionalPlugins="OptitrackLiveLink"
[/Script/MacTargetPlatform.XcodeProjectSettings]
TemplateMacPlist=(FilePath="/Engine/Source/Programs/LiveLinkHub/Resources/Mac/Info.plist")
[/Script/LiveLinkHub.LiveLinkHubSettings]
bAutoAddDiscoveredClients=true
[/Script/AppleARKit.AppleARKitSettings]
bEnableLiveLinkForFaceTracking=true
[/Script/UnrealEd.ProjectPackagingSettings]
bShareMaterialShaderCode=false
[ConsoleVariables]
DetailsPanel.Style.EnableCardLayout = true