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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
SmartObjects
/
Source
/
SmartObjectsModule
/
Public
History
mikko mononen
f736e66d88
SmartObject: Fix potential nullptr access in GetDefinitionData()
...
#rb Mieszko.Zielinski [CL 31900579 by mikko mononen in ue5-main branch]
2024-02-29 02:59:29 -05:00
..
Annotations
…
WorldConditions
…
BlackboardKeyType_SOClaimHandle.h
…
EnvQueryGenerator_SmartObjects.h
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EnvQueryItemType_SmartObject.h
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GameplayDebuggerCategory_SmartObject.h
[SmartObjects] display options in the GameplayDebugger are now replicated to properly display their status on the client
2024-02-16 16:28:56 -05:00
GenericSmartObject.h
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SmartObjectAnnotation.h
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SmartObjectBlueprintFunctionLibrary.h
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SmartObjectCollection.h
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SmartObjectComponent.h
[SmartObject]
2024-02-08 10:15:55 -05:00
SmartObjectContainerRenderingComponent.h
…
SmartObjectDebugRenderingComponent.h
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SmartObjectDebugSceneProxy.h
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SmartObjectDefinition.h
SmartObject: Fix potential nullptr access in GetDefinitionData()
2024-02-29 02:59:29 -05:00
SmartObjectDefinitionReference.h
…
SmartObjectHashGrid.h
…
SmartObjectOctree.h
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SmartObjectPersistentCollection.h
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SmartObjectRenderingComponent.h
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SmartObjectRuntime.h
[SmartObject]
2024-02-08 10:15:55 -05:00
SmartObjectSettings.h
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SmartObjectsModule.h
…
SmartObjectSubsystem.h
[SmartObject] adding support for SmartObjects on actor instances:
2024-02-14 13:25:25 -05:00
SmartObjectTypes.h
[SmartObject]
2024-02-08 10:15:55 -05:00
SmartObjectUserComponent.h
…
SmartObjectVisualizationContext.h
…