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UnrealEngineUWP/Engine/Plugins/Runtime/ProceduralMeshComponent/Source
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tiago costa 03f7f8f626 Call FRayTracingGeometry::IsValid() instead of just checking that RayTracingGeometryRHI is not null
[FYI] aleksander.netzel

[CL 31840561 by tiago costa in ue5-main branch]
2024-02-27 10:26:42 -05:00
..
ProceduralMeshComponent
Call FRayTracingGeometry::IsValid() instead of just checking that RayTracingGeometryRHI is not null
2024-02-27 10:26:42 -05:00
ProceduralMeshComponentEditor
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