Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModularGameplay
guillaume guay b0d0454d5b Adding an AdditionFlags member to "Add Component" Game Feature Action so we can specify how component will be added:
-AddUnique - "If AddUnique is set, it will be added only if there is no existing component on ActorInstance of ComponentClass"
-AddUniqueIfNotChild - "If Add Unique If Not Child is set, it will be added only if ComponentClass is not a child (or same class) of an existing component on ActorInstance"
-UseAutoGeneratedName - "If UseAutoGeneratedName is set, it will generate a new name and not re-use the class name directly (which can lead to component recycling)."

#jira UE-182465 FORT-710925
[REVIEW] https://p4-swarm.epicgames.net/reviews/31655019
#rb ben.zeigler

[CL 31905776 by guillaume guay in ue5-main branch]
2024-02-29 09:01:49 -05:00
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