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UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset
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lonnie li 8412050e52 ModelingTools: Disable Convert tool on bIsCookedForEditor StaticMesh and SkeletalMesh assets again to prevent crashes when running the tool on read-only cooked assets in UEFN.
#rb Jimmy.Andrews

[CL 32057046 by lonnie li in ue5-main branch]
2024-03-06 12:02:31 -05:00
..
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ModelingTools: Disable Convert tool on bIsCookedForEditor StaticMesh and SkeletalMesh assets again to prevent crashes when running the tool on read-only cooked assets in UEFN.
2024-03-06 12:02:31 -05:00
MeshModelingToolset.uplugin
Make the convert tool support a larger range of scene component sources, by switching away from tool targets to instead use a general scene component->mesh conversion function adapted from geometry script. Make the geometry script node also now use this function.
2023-12-15 16:11:52 -05:00
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