Files
UnrealEngineUWP/Engine/Plugins/Runtime/AndroidBackgroundService/Source/AndroidBackgroundService/AndroidBackgroundService.Build.cs
bryan sefcik 0eeac455e0 Pass 3 on cleaning up build.cs files.
#jira
#preflight 631b9c15d31788ea3ab0f27b

[CL 21935601 by bryan sefcik in ue5-main branch]
2022-09-10 00:02:58 -04:00

27 lines
661 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class AndroidBackgroundService : ModuleRules
{
public AndroidBackgroundService(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"Launch",
});
if (Target.Platform == UnrealTargetPlatform.Android)
{
string ModulePath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(ModulePath, "AndroidBackgroundService_UPL.xml"));
}
}
}
}