Files
UnrealEngineUWP/Engine/Plugins/Runtime/Analytics/FileLogging/Source/FileLogging/Public/FileLogging.h
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

51 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Interfaces/IAnalyticsProviderModule.h"
#include "Modules/ModuleManager.h"
class IAnalyticsProvider;
/**
* The public interface to this module
*/
class FAnalyticsFileLogging :
public IAnalyticsProviderModule
{
/** Singleton for analytics */
TSharedPtr<IAnalyticsProvider> FileLoggingProvider;
//--------------------------------------------------------------------------
// Module functionality
//--------------------------------------------------------------------------
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline FAnalyticsFileLogging& Get()
{
return FModuleManager::LoadModuleChecked< FAnalyticsFileLogging >( "FileLogging" );
}
//--------------------------------------------------------------------------
// provider factory functions
//--------------------------------------------------------------------------
public:
/**
* IAnalyticsProviderModule interface.
* Creates the analytics provider given a configuration delegate.
* The keys required exactly match the field names in the Config object.
*/
virtual TSharedPtr<IAnalyticsProvider> CreateAnalyticsProvider(const FAnalyticsProviderConfigurationDelegate& GetConfigValue) const override;
private:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};