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- This plugin works similarly to the RenderDoc plugin for Windows. Enable the plugin in your project settings, and then press Shift+E to trigger a GPU frame capture of the primary viewport. It will automatically open in Xcode once the capture is complete, at which point you can replay the capture, step through it, etc... #rb will.damon #author Baptiste Prevost #jira none [CL 16829817 by will damon in ue5-main branch]
21 lines
486 B
C++
21 lines
486 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IInputDeviceModule.h"
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#include "IRenderCaptureProvider.h"
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class IXcodeGPUDebuggerPlugin : public IInputDeviceModule, public IRenderCaptureProvider
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{
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public:
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static inline IXcodeGPUDebuggerPlugin& Get()
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{
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return FModuleManager::LoadModuleChecked<IXcodeGPUDebuggerPlugin>("XcodeGPUDebugger");
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}
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded("XcodeGPUDebugger");
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}
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};
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