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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP/Engine/Plugins/Animation/DeformerGraph/Source
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jeremy moore 859e5d4b56 Fix for vulkan buffer/structured buffer mismatch.
Also touched shader code to ensure that it layout is updated.

[CL 32147235 by jeremy moore in ue5-main branch]
2024-03-10 10:49:01 -04:00
..
OptimusCore
Fix for vulkan buffer/structured buffer mismatch.
2024-03-10 10:49:01 -04:00
OptimusDeveloper
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OptimusEditor
[Deformer Graph] Fix editor crash when clearing preview mesh while the transform manipulator is shown in the viewport
2024-03-05 17:57:35 -05:00
OptimusSettings
Adds a project setting, r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences, that allows you to enable Unlimited Bone Influences in a project without compiling extra shader permutations for GPU skinning. This saves runtime memory, disk space and shader compilation time.
2024-02-28 08:11:31 -05:00
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