Files
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor/TextureCompressor.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

25 lines
542 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureCompressor : ModuleRules
{
public TextureCompressor(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"Engine",
"TargetPlatform",
"ImageCore"
}
);
if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
{
AddThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
}
}
}