Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxServerTargetPlatform/Private/LinuxServerTargetPlatformModule.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

42 lines
912 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetPlatformModule.cpp: Implements the FAndroidTargetPlatformModule class.
=============================================================================*/
#include "LinuxServerTargetPlatformPrivatePCH.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for the Android target platform.
*/
class FLinuxServerTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FLinuxServerTargetPlatformModule( )
{
Singleton = NULL;
}
virtual ITargetPlatform* GetTargetPlatform( )
{
if (Singleton == NULL)
{
Singleton = new TLinuxTargetPlatform<false, true, false>();
}
return Singleton;
}
};
IMPLEMENT_MODULE( FLinuxServerTargetPlatformModule, LinuxServerTargetPlatform);