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da9ca8b7d8e95ef67fa2ace0fbdbfc7500af191f
UnrealEngineUWP/Engine/Shaders
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Deathrey 431943520d PR #8181: Fixed incorrect light complexity for lights with IES profiles. (Contributed by Deathrey)
#rb Juan.Canada
#preflight 60f7279ce885f20001ae8dcb

#ROBOMERGE-SOURCE: CL 16902585 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16902667 by Deathrey in ue5-release-engine-test branch]
2021-07-20 17:19:23 -04:00
..
Private
PR #8181: Fixed incorrect light complexity for lights with IES profiles. (Contributed by Deathrey)
2021-07-20 17:19:23 -04:00
Public
Fix texture atomic emulation on texture backed buffers to enable temporal super sampling macOS. Removes spvLinearTextureAlignmentOverride that created function specialisation that we don't have support for and would need to work round. Added ElementRowPitch to spvBufferSizeConstants as texture bytes per row have to be aligned. This means spvBufferSizeConstants now has a stride of 3 * uint32.
2021-06-25 05:51:20 -04:00
Shared
Catchup missing path tracing changes with latest from UE5-Main
2021-07-13 12:05:03 -04:00
StandaloneRenderer
Merge CEF version 84.0.4147 from the //Portal branch directly into the //UE5/EA branch
2021-03-09 01:37:10 -04:00
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