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da355de8a258da6aa4161fe884f3c4fcdff3fcda
UnrealEngineUWP
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Engine
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Source
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Runtime
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Renderer
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History
Jian Ru
13d2d6e79e
Batch BuildRenderingCommands from major mesh passes inside the main render function
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#jira UE-117281 #rb ola.olsson, zach.bethel [CL 16572282 by Jian Ru in ue5-main branch]
2021-06-07 12:19:06 -04:00
..
InstanceCulling
Batch BuildRenderingCommands from major mesh passes inside the main render function
2021-06-07 12:19:06 -04:00
VT
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GlobalDistanceFieldParameters.h
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
GpuDebugRendering.h
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HairStrandsInterface.h
Fix incorrect allocation of hair strands cluster data when a hair group component is instanciated.
2021-05-21 14:52:51 -04:00
HdrCustomResolveShaders.h
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LightMapHelpers.h
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MaterialShader.h
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MeshDrawShaderBindings.h
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MeshMaterialShader.h
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MeshPassProcessor.h
Convert RuntimeVirtualTexture to not use SubmitMeshDrawCommands directly, such that GPU-scene instance culling passes can be inserted.
2021-05-31 11:32:39 -04:00
MeshPassProcessor.inl
Merge UE5/RET @ 16305968 to UE5/Main
2021-05-12 18:10:03 -04:00
PathTracingDenoiser.h
Add OpenImageDenoise plugin for path tracer
2021-05-27 11:45:57 -04:00
PrimitiveSceneInfo.h
Lumen - surface cache merging based on the RayTracingGroupId
2021-05-17 13:31:57 -04:00
RayTracingDynamicGeometryCollection.h
View uniform buffers referenced by FRayTracingDynamicGeometryCollection are now kept alive until EndUpdate() is called. Fixes the View UB lifetime due to UpdateGlobalDistanceFieldVolume() creating a new one while batched dynamic geometry dispatch commands are still referencing the old.
2021-04-26 06:23:11 -04:00
RendererUtils.h
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RuntimeVirtualTextureProducer.h
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SceneRenderTargetParameters.h
Fix for niagara using RDG resources outside of their respective lifetimes.
2021-03-30 16:25:21 -04:00
VariableRateShadingImageManager.h
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
VolumeRendering.h
…