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da355de8a258da6aa4161fe884f3c4fcdff3fcda
UnrealEngineUWP/Engine/Source/Runtime/Launch
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brandon dawson 494a7aa301 Do not use a mem mark to globally catch invalid memory use. These are now handled by a check on allocation. This was causing -onethread to fail due to the render thread requiring an empty thread stack. Long term, it might be better to have a render thread speciallization for the mem stack.
[at]kenzo.terelst

#ROBOMERGE-SOURCE: CL 16518911 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v826-16501804)

[CL 16518932 by brandon dawson in ue5-main branch]
2021-06-01 14:34:10 -04:00
..
Private
Do not use a mem mark to globally catch invalid memory use. These are now handled by a check on allocation. This was causing -onethread to fail due to the render thread requiring an empty thread stack. Long term, it might be better to have a render thread speciallization for the mem stack.
2021-06-01 14:34:10 -04:00
Public
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
Resources
#jira UE-112114
2021-03-31 13:28:19 -04:00
Launch.Build.cs
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
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