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- Add MakeBoundsFromIndices() utility functions to TAxisAlignedBox3 to simplify computing bounding-box of point sets - FDynamicMesh3::GetVertexFrame() can now take an externally-provided normal, and so now can be used without computing VertexNormals attribute - Add FModuloIteration to IteratorUtil for doing quasi-random-ish iterations over index ranges - Add CollectVertexPositions() to MeshIndexUtil.h, for creating arrays/sets of vertex positions as a one-liner - Add FMeshWeights::CotanWeightsBlendSafe() to support cotan-based smoothing of arbitrary properties - Add TMinVolumeBox3::SolveSubsample() which will (quasi-randomly) subsample a set of the input points to reduce cost of box computation #rb david.hill #rnx #jira none [CL 16450731 by Ryan Schmidt in ue5-main branch]