Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
da355de8a258da6aa4161fe884f3c4fcdff3fcda
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Containers
History
Steve Robb ba743c399d A better solution for handling negative zero in FString::SanitizeFloat(), as it was producing "0.0" when passed a NaN when built under /fp:fast.
#rb johan.torp
#jira none

[CL 16401350 by Steve Robb in ue5-main branch]
2021-05-20 08:59:11 -04:00
..
Algo
…
BackgroundableTicker.cpp
…
BitArray.cpp
…
ContainersTest.cpp
…
HashTable.cpp
…
LockFreeList.cpp
…
MemoryImageAllocator.cpp
…
StackTracker.cpp
…
String.cpp
A better solution for handling negative zero in FString::SanitizeFloat(), as it was producing "0.0" when passed a NaN when built under /fp:fast.
2021-05-20 08:59:11 -04:00
StringTest.cpp
Add an overload to the /= operator for FString that is compatible with FStringView/TStringBuilder/FString and removed the FString specific /= operator.
2021-03-11 04:03:02 -04:00
StringView.cpp
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
Ticker.cpp
…
Union.cpp
…
Powered by Gitea Page: 1095ms Template: 16ms
English
English
Licenses API