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UnrealEngineUWP
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UnrealEngineUWP
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Steve Robb
ba743c399d
A better solution for handling negative zero in FString::SanitizeFloat(), as it was producing "0.0" when passed a NaN when built under /fp:fast.
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#rb johan.torp #jira none [CL 16401350 by Steve Robb in ue5-main branch]
2021-05-20 08:59:11 -04:00
..
Algo
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BackgroundableTicker.cpp
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BitArray.cpp
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ContainersTest.cpp
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HashTable.cpp
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LockFreeList.cpp
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MemoryImageAllocator.cpp
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StackTracker.cpp
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String.cpp
A better solution for handling negative zero in FString::SanitizeFloat(), as it was producing "0.0" when passed a NaN when built under /fp:fast.
2021-05-20 08:59:11 -04:00
StringTest.cpp
Add an overload to the /= operator for FString that is compatible with FStringView/TStringBuilder/FString and removed the FString specific /= operator.
2021-03-11 04:03:02 -04:00
StringView.cpp
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
Ticker.cpp
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Union.cpp
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