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da355de8a258da6aa4161fe884f3c4fcdff3fcda
UnrealEngineUWP
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Engine
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Source
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Programs
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CrashReportClient
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Patrick Laflamme
571c8ffe14
Added analytics to report more granular metrics about CRC performance when handling crash/ensure/stall.
...
#rb Jamie.Dale [CL 16570467 by Patrick Laflamme in ue5-main branch]
2021-06-07 10:37:55 -04:00
..
Linux
When capturing and reporting callstacks, use the return address of a failure instead of a count of stack frames to trim. The count approach was spread about in many places and fragile to maintain as code changed. This resulted in "noisy" callstacks with distracting boilerplate present like assert dispatch functions.
2021-03-02 07:48:13 -04:00
Mac
Remove UE3/UE4 references
2021-03-31 06:40:14 -04:00
Windows
Generalized the Editor analytics summary session system to be usable/extendable by other apps.
2021-05-13 21:58:20 -04:00
CrashReportAnalyticsSessionSummary.cpp
Added analytics to report more granular metrics about CRC performance when handling crash/ensure/stall.
2021-06-07 10:37:55 -04:00
CrashReportAnalyticsSessionSummary.h
Added analytics to report more granular metrics about CRC performance when handling crash/ensure/stall.
2021-06-07 10:37:55 -04:00
CrashReportClient.cpp
Fixed out-of-process crash reporting used for the Editor on Windows to prevent deadlocking on allocation.
2021-02-18 10:40:40 -04:00
CrashReportClient.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
CrashReportClientApp.cpp
Added analytics to report more granular metrics about CRC performance when handling crash/ensure/stall.
2021-06-07 10:37:55 -04:00
CrashReportClientDefines.h
…
CrashReportClientStyle.cpp
…
CrashReportClientStyle.h
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MainLoopTiming.cpp
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MainLoopTiming.h
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RecoveryService.cpp
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
RecoveryService.h
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SCrashReportClient.cpp
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SCrashReportClient.h
…