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da355de8a258da6aa4161fe884f3c4fcdff3fcda
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/Private
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Lukas Hermanns b5aafce030 Dump preprocessed shader source in log on D3DCompile exception.
#rb Rolando.Caloca
#fyi Michal.Valient, Mihnea.Balta, Luke.Thatcher, Arciel.Rekman, Chris.Bunner
#jira UE-114967
#rnx

[CL 16518546 by Lukas Hermanns in ue5-main branch]
2021-06-01 14:24:07 -04:00
..
D3DShaderCompiler.cpp
Dump preprocessed shader source in log on D3DCompile exception.
2021-06-01 14:24:07 -04:00
D3DShaderCompiler.inl
Added a basic implementation of assert in shaders for D3D12. Requires SM6 support which can be enabled through r.D3D12.AllowShaderModel6=1.
2021-04-30 08:37:35 -04:00
D3DShaderCompilerDXC.cpp
Added a basic implementation of assert in shaders for D3D12. Requires SM6 support which can be enabled through r.D3D12.AllowShaderModel6=1.
2021-04-30 08:37:35 -04:00
ShaderFormatD3D.cpp
Work in progress support for D3D12 Shader Model 6.6, specifying validator version, and workarounds to disable validation/signing until validator v1.6 is available that supports the 6.6 profile (requires developer mode and experimental features).
2021-04-05 04:40:52 -04:00
ShaderFormatD3D.h
Keep rewriting unused inputs until they stop changing (UE-115083)
2021-05-13 10:21:33 -04:00
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