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d9fedb8fd71e04b263e5642fb80c7c7bad4e3939
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Utilities
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Ben Marsh 3733f73569 When compiling a modular target, write out a manifest of build products to each output directory listing the valid modules in that directory and their version. Allows faster switching of changelists when using UGS (because it's no longer necessary to re-link all modules), and safeguards against stale DLLs from a different target causing loader errors. Uses compiled-in API version if BUILT_FROM_CHANGELIST is non-zero.
[CL 2641800 by Ben Marsh in Main branch]
2015-08-03 08:47:15 -04:00
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CopyrightVerify.cs
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DictionaryExtensions.cs
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GraphVisualization.cs
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JsonObject.cs
When compiling a modular target, write out a manifest of build products to each output directory listing the valid modules in that directory and their version. Allows faster switching of changelists when using UGS (because it's no longer necessary to re-link all modules), and safeguards against stale DLLs from a different target causing loader errors. Uses compiled-in API version if BUILT_FROM_CHANGELIST is non-zero.
2015-08-03 08:47:15 -04:00
XmlConfigLoader.cs
UE-18654 - Fix uses of GetExecutingAssembly in UAT/UBT
2015-07-17 16:38:17 -04:00
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